This year marked MLC's debut at the UK stand at #Gamescom & let’s just say - we’re ready for the sequel!
Great spending time with clients IRL & meeting studios eager to power their teams up with MLC🎮
Can we one-up ourselves at @gamescom 2025? Challenge accepted!
Just announced Get Down and Buggie alongside the #wholesomegames Steam Celebration.
It's a chill creature collecting game where you manage a miniature village by day and decorate the cutest party by night. Link in bio!
@DrGeraud@deepnightfr Ça c'est vraiment ce qui fait le plus peur. Ce dire qu'il y a des jeux avec qui tu te compare toi même, qui eux n'ont pas fonctionné pour aucune raison apparente
@AI_preneurs@mreflow@daz3d Overhead will definitely drop 🔥. Although this still isn't AAA quality or really near it to be honest. I'm excited to get my hands on it and see how well the model is textured and optimized for games though
GDC is coming to an end!
We've had an amazing time bumping into plenty of awesome game devs, industry members and clients, playing fantastic games and enjoying lots of good food. Thanks to everyone who has stopped and said hi!
More pics of our time in SF to follow...
GDLX 2023 in partnership with MLC = complete!
A very proud moment for us 💚
Big thanks to @GameDevLondon for being awesome throughout & for hosting a truly fantastic event. Kudos to our on-the-day MLC squad as well as our wonderful zone clients/partners who exhibited.
#GDLX23
@DrGeraud Ah oui, l'angoisse que ça ma produit aussi. Juste en regardant la série. L'épisode de Zac ma vraiment eu, j'ai vu pas mal de moi en lui et voir cette division dans l'équipe était compliqué. Pour le Crunch je suis entièrement d'accord, le studio met la créativité avant tout 😬
@halfsunksound That sucks man. I don't know exactly what the problem is with you discussing rates in a group chat but I really hope it was a coincidence.