Good news! The ENG & JP sub of my class “Creating 3D Anime Backgrounds in Blender: A Comprehensive Tutorial” is now up for pre-order on Coloso.
#coloso#onlineclass#blender#Animebackground
🚀 Experiment #5: Building a live Maya-to-AI pipeline. AI generates textures, skin, hair & environments from ONE rendered frame while preserving full animation control. Artists aren’t replaced—they’re amplified. 🎬⚡🤖 #AI#VFX#Maya
SDF맵을 구성해주는 툴을 만들었어요.
#OrodeStudio 연구작입니다!
시행착오에 쏟을 시간이 잘 없던지라...
다같이 연구하는 시간이 정말 소중했습니다.
알아보고 싶었던 부분은
"형태, 위치, 각도 등을 치밀하게 계산하지 않고 그냥 그림그리듯 구성해도 그럴듯한 결과물이 나오는가" 였기 때문에
일부러 대칭이나 형태의 안정성은 크게 신경쓰지 않았는데요
암튼 내부와 외부가 겹쳐지는 구간이 생기지만 않는다면 적당히 괜찮아 보이는 것 같아요. ㅎ (이미지 1,2)
극단적으로 세밀하게 구성해보거나, 어떤 분야에서는 극단적으로 단조롭거나 제한적인 구성을 하면 재밌는 결과가 나오지 않을까 하고있습니다
SDF 생성 툴은 NAR Tool에 업데이트 해두었습니다.
https://t.co/zbR6LPYVLc
Thank you so much for enjoying my work. Your support is the biggest motivation for me to keep going.
Regarding the many questions that came up after my previous release of Zombie Scavenger, I feel I need to respond:
1. This style originally comes from punk and retro sci-fi as a form of expression.
2. The creative inspiration came from WALL-E, and it was also made according to the standard of Love, Death & Robots. I wanted overseas viewers to see the current level of AI filmmaking in China.
3. I want to clarify here: I did not provide any references or image bases. All images and videos were created from prompts that I wrote myself. All the settings and content are original, except for the background music.
As for the Iron Man villa, Death Island, Yggdrasil robot, the three robots, radiation, etc., they have absolutely nothing to do with those works. All the art direction comes from my own original concepts. Any similarity is purely coincidental.
4. I did not use shot breakdown images, nor did I use first-frame or last-frame references. I used Xiao Yun Que’s all-purpose reference feature, only with setting asset images plus written scripts. Fans who know me know that my shot control relies only on text, and most of the scripts were written by hand.
5. All AI models used, as well as the background music, are listed in the end credits of the video.
6. Post-production was also completed by me alone. The token cost converted to RMB was about 3,000 yuan, and the production cycle was around 10 days.
7. I have learned about the CEO’s olive branch. Thank you all for reminding me.
8. Because of platform rules, some parts need to be handled harmoniously. If you want the uncut version, you can find me on the other platform.
9. For reposting or learning purposes, please let me know in advance. For formal use, please credit the creator and make a clear statement.
10. I want to focus on my own inspiration for now, so I am temporarily not accepting any commissioned film production. Thank you all for your appreciation.
11. Because of some collaboration-related reasons, the compositing/layout project files for this film will not be made public. If you want to learn my prompt-writing methods and creative thinking, you can join the fan group and access the open-source documents from my previous works.
12. This film has already reached a cooperation agreement with a film/TV company, and a big-screen version will be coming soon.
13. Lastly, the BGM is my original music. If you like it, please support it more. Hehe.
B:DAWN(비던) '범(BEOM)' | Official MV Teaser
1st Digital Single ‘BEOM’
The beginning of B:DAWN
WEVERSE https://t.co/1ThL1hMO5D
Instagram https://t.co/R99GROYCqk
X https://t.co/AVyNo6TK2p
#beforethedawn#비던#BEOM#범
Don't be afraid to start over!😅
I wasn't happy with my arm correctives, so I completely reworked them...
It definitely looks and feels more natural now compared to how it was before. I will probably see what I can do to improve the thigh corrective next
#blender#rigging#rig