Fabien Metais spoke about the creation process behind the Water Woman project, explaining how he modeled and sculpted the character in Maya without retopologizing, and detailing how he textured it by painting in black and white, then changing the entire color palette.
“I tried a new workflow for this project, which consists of painting every value in black and white and copying every layer with an anchor point to add color whenever I want.”
Read the interview: https://t.co/AEi7T7mbAj
通常のBlender(Eevee)で同じHMマップを使う手順を記事に追記しました。
New section in the HM article: how to use the same map in regular Blender / Eevee.
#b3d#3DCG#Shader#Anime3D#WutheringWaves
https://t.co/0lInthVsjD
#HEARTSTEEL is so special to me for personal reasons. They debuted during one of the most difficult times of my life. And now they’re back when I’m finally celebrating victories 🥹 Words can’t describe the depths of my appreciation, so I made this self portrait instead.
I think every 2D artist should at least try 3D because you can get pretty wild it once you know how to apply em to your existing 2D artwork, not only it's cool to see your artwork animated, but it is also fun to make, and I think Blender is a great tool for it. (1/2)
#b3d
昔に作った猫モデルの完成と初期モデルの比較です。
1日目の初期モデル作ったときは良いものができるか不安になった
ものです(笑)
The finished cat model vs. the early version I made a while back. Back on day one, I honestly wasn't sure it'd turn out well lol
#b3d#indie_anime