Valve is updating Steam's Discounts & Events section to a personalized, algorithmic model starting 2027. Shifting away from manual, static showcase blocks will allow up to 10x more games to be featured daily based on individual player genre preferences https://t.co/RlCpdZvSr4
We added configurable weekly reminders to automatically track tasks for your active marketing milestone. No more manually scanning spreadsheets to see who owes you a reply or a review. 1/2 https://t.co/IZFa4VQVBL #GameDev#IndieGamePR
Every technical fix and update is documented transparently in our Discord #changelog. If you are preparing an upcoming milestone or want to test our free closed beta, join us here: https://t.co/FjXnpzryXt #IndieGamePR 3/3
NexLink has been selected by the @CamaradeMadrid for its "Crea y Crece" incubation program. A strong validation of Backstage Level's mission to replace chaotic PR spreadsheets with deterministic CRM infrastructure. 1/3 https://t.co/IZFa4VQVBL #GameDev
We ship build updates almost daily—from strict one-email-per-profile rules and automated selection of outdated contacts to native Curator profile management and clean email templates. 2/3
3/3 No outdated spreadsheets or dead emails. Just clean, traceable media data. We are onboarding 10 to 15 indie studios for our free closed beta. Reply here or send a DM for direct access. #IndieGamePR
1/3 Press databases degrade 35% every year due to manual maintenance. This week on NexLink, we refined our communal update engine: journalists and creators update their own coverage info in seconds via tokenized links. https://t.co/IZFa4VQnMd #GameDev
2/3 Proposed changes don't overwrite blindly. Studios review updates side-by-side before accepting them. Once verified, updated profiles improve accuracy across the entire ecosystem without manual data entry.
4/4 We are onboarding 10 to 15 indie studios in the Autumn Sale or Next Fest to test NexLink for free in closed beta. Reply here or send a DM for access. #IndieGamePR#SteamNextFest
1/4 The Steam Autumn Sale starts Oct 1, followed by Steam Next Fest on Oct 8. The ultimate dual push for unreleased games. https://t.co/IZFa4VQnMd puts real data behind your outreach so you never fly blind. #GameDev#SteamNextFest
3/4 NexLink replaces that black box with certainty. It tracks interaction behind silent pitches so you can send targeted follow-ups, gather media feedback, and refine your contact list for the next push. #GameDev
6/6
If you have an active project or an upcoming event and want full free access in exchange for testing and feedback, reply to this thread or send a DM. https://t.co/IZFa4VQnMd
1/6
The feedback process for NexLink is officially underway with our first wave of testing studios. The immediate takeaway? As soon as external users interact with the platform, friction points and UI gaps surface instantly.
#GameDev#IndieDev#GamePR
5/6
We are expanding access to our closed, 100% free beta. This is not just for commercial launches, if you have an upcoming milestone (a festival, trade show, demo drop, or preview push), it is the ideal scenario to stress-test your PR logistics.
NexLink is currently in a closed beta. The first 10 to 15 studios that sign up and provide feedback to improve the application will get the platform for free.
If you have an active project, reply to this thread or send a DM for access.
https://t.co/IZFa4VQnMd
Press databases in the video game industry degrade by an average of 35% every year. After 15 years as a Marketing Manager, the bottleneck in every launch was always the same: operational chaos, endless spreadsheets, and manual PR reporting. That is why I built NexLink.
Post-campaign closure:
Generate the post-mortem Wrap-Up Report in one click. NexLink automatically consolidates review scores, published coverage, and geographic distribution, eliminating 3 to 4 days of tedious administrative work.