The Blender Foundation and the online community proudly present Blender 5.3 🎉
This release wraps up 2026 with new features and improvements across the board. Highlights include:
🔸 Native support for 3D Gaussian splats.
🔸 A new DLSS denoiser in the Viewport on NVIDIA GPUs.
🔸 Asset libraries can now be shared as extensions, and the Extensions platform accepts asset libraries containing public domain (CC0) assets.
🔸 A new optional Projects system makes Blender aware of context beyond the open .blend file, with project-wide features to match.
🔸 Dispersion and roughness anisotropy for glass and transmissive materials in Cycles.
🔸 New Material Lighting nodes and panoramic camera support in EEVEE.
🔸 A stack of effects for the Compositor, similar to Geometry Nodes modifiers.
🔸 Grease Pencil adds selection tools to Draw Mode, a new Carver tool that cuts shapes with proper boolean subtraction, and multi-fill for the Fill tool.
🔸 Animation & Rigging adds operators to copy and paste world-space animation and to convert rotation modes, along with friendlier playback.
🔸 A full ripple editing framework and a rewritten Blade tool in the Video Sequence Editor.
And more!
Explore the release notes for the full picture: https://t.co/LwTsIlV5Gj
#b3d #devfund
#blender#UnrealEngine
What's New in Version 1.5.0 — The Unreal Engine 5 Live Bridge Update! - UE export / Smart math UV mapper *EASY TO USE https://t.co/7mkfb3ll6P #indiegames přes @balazzbynek
The biggest improvement so far, it makes my work a lot easier.. if you want it for free, you can try it too
Smart Math UV Mapper 1.4.1 — Universal PBR Texture Linker & 1-Click UE5 ... #addon#blender#indiedev
https://t.co/OU5eShyurR přes @YouTube
Update 1.4.0 — Shape-Aware Seams, Texture Sets & Smart Texel Density - UE export / Smart math UV mapper *EASY TO USE
#ue#tools
https://t.co/kWnRDRbMXa #indiegames@balazzbynek
Update 1.3.1 — Shared Studio Modeling Material & UE5 World Transform Baking - UE export / Smart math UV mapper *EASY TO USE
#blender#addon#ue
https://t.co/7Q4umAxAWC #indiegames via @balazzbynek
This update introduces a brand-new Procedural Studio Modeling Material with non-destructive toggling and resolves critical coordinate & scale baking issues for Unreal Engine 5 FBX export.
https://t.co/7Q4umAy8Ma #indiegames@balazzbynek
if you work in blender and also unreal engine you can try my new blender addon for free. I made it for years but decided to step back and let the AI finish it. It's not a revolutionary addon, but it can help me
#blender#ue
https://t.co/jrO6vTQeqD
I finally released an addon that helped me personally, I decided to finish it off with AI. It's free, very cleverly calculates seams.
At the same time, it is very easy to export to UE also for skeletal mesh, straight with animations, no problems around. Ex https://t.co/QZurV7jjU0
Okay, somadcars is online on crazygames update today #indiedev
Check out this game I'm playing - SOMADCARS — 3D Voxel Car Combat https://t.co/iQITgFnbIu #crazygames
I finally released an addon that helped me personally, I decided to finish it off with AI. It's free, very cleverly calculates seams.
At the same time, it is very easy to export to UE also for skeletal mesh, straight with animations, no problems around. Ex https://t.co/QZurV7jjU0