My sincerest hope is if Arkane Lyon are to be purchased by another publisher OR become fully independent, and Blade is to be saved and allowed to see the light of day, that they are able to retain the rights to their creative IP during the transition out from underneath Xbox; namely, the Dishonored franchise and Deathloop MUST return to their creators! We NEED more of that universe! @dishonored@deathloop@ArkaneStudios 🙏🏻❤️
10 Years of adventure, intrigue and discovery in the Jewel of the South!
#Dishonored2, I still believe to this day, is the best game that @ArkaneStudios has EVER produced. It is immaculately designed, incredibly fun to play and has insane replay value.
It is my favorite sequel of all time in my favorite franchise of all time and the thought that it’s already a decade old is maddening.
Sending HUGE ❤️ to EVERYONE at Arkane Lyon who contributed to this masterpiece in ways both big and small! This game means EVERYTHING to me and I will be forever appreciative of your hard work and dedication, because it paid off in spades for me!
@mitmitman@ArkaneStudios Dishonored reste mon jeu et ma série préféré :) bravo et merci à Arkane encore pour tout le plaisir que vous nous avez donné :)
Ten years ago, on November 11, 2016, you discovered a new latitude on the map of the Empire of the Isles: Karnaca. Leaving the fog of Dunwall for the light of Serkonos was far more than a change of scenery: it was an aesthetic, technical and playful gamble.
At @ArkaneStudios , we work like a workshop of craftspeople. For Dishonored 2, we turned away from cold photorealism in favor of imperfect, vibrant textures, nourished among other things by nineteenth-century Russian and French realist painting. Our artists are passionate about unusual objects, sculptures, volumes and soundscapes, and know how to make light speak. They work like the tailors of old: bespoke, every piece cut, fitted and sewn for its character, its place and its story. But this art direction was never just a coat of paint. It is inseparable from game design, level design, narrative and programming. The urban canyons of Karnaca, the modularity of Jindosh’s Clockwork Mansion, the back-and-forth between past and present in Stilton Manor: all of it was born from a constant dialogue between form and function. Every ledge, every sound, every texture was designed so that the art serves the pleasure and flair with which you use your powers. We talk about immersive sims because, in our hearts, Karnaca is above all a theater of systems, where the setting tells the story and where the unexpected surprises you at every turn. Our greatest reward is watching you play and replay creatively: combining powers, alternating between stealth and brute force, delicacy and daring, all while taking the time to notice the attention we pour into the smallest details.
Ten years later, this way of thinking about space and putting control back in the player’s hands remains our compass. We carry that legacy into the worlds we are building today, with the same rigor and the same desire to surprise you.
Thank you for exploring Karnaca over these past ten years.
Sébastien Mitton
Art Director & Co-Creative Director, Arkane Lyon
(Artist: @JulesAuger )
⚽ SWOS United lands Dec 8th!
Faithful Amiga & DOS gameplay, multiplayer, speedruns + a 26/27 World Data Career Mode 🌍 Play on Windows, macOS, Linux, Android, iOS & PortMaster 💻📱🕹️ https://t.co/2CyyJJgCWN #SWOS#SWOSUnited#RetroGaming
🚨 𝗠𝗔𝗝𝗢𝗥 𝗕𝗥𝗘𝗔𝗞𝗜𝗡𝗚: Lionel Messi wants to RETIRE at Barcelona! His biggest ambition is to return to the club, win the CHAMPIONS LEAGUE he promised them in 2018, and play his final game at Camp Nou before hanging up his boots.
Messi is even willing to accept an almost FREE deal on a short-term contract, allowing him to make a few appearances before bringing his legendary career to an emotional end in Barcelona colours.
Some vertical shoot 'em ups by CAVE Interactive.
It's a game development company founded in 1994 by former Toaplan employees, and it's located in Tokyo.🇯🇵
It's an acronym for "Computer Art Visual Entertainment".
DoDonPachi (1997) is CAVE’s signature flagship game, according to Ranker and PC Gamer (it's on Steam as DoDonPachi Resurrection).
CAVE holds the record for the "most prolific developer of shooters" (Guinness World Records).
My friends from @rakeingrass just released an old school dungeon crawler which I have been playing early for several days and I really love it. Plays just like in the old days. Same spirit like old good Eye Of The Beholder, but more user friendly and fun (trust me, I tried to play EoB not that long ago). Highly recommended!
The Elder Scrolls VI: Sentinel
- 4E 206, 6 years after Skyrim.
- Hammerfell is currently ruled by High Queen Iradne.
- The main quest is likely to focus on the Moth Priests and The Elder Scrolls.
- "A future lost. A victory undone." seems to alludes to time travel.
- The sands of the Alik'r Desert hold many secrets...
#Underkeep has reached 100,000 wishlists. Amazing! The game is ready, we're fine-tuning the details. Thank you for following us! And here's something for Halloween! :)
Steam: https://t.co/Mh7KWM7hSV
GOG: https://t.co/M0eXRn9LbP
#screenshotsaturday#dungeoncrawler#RPG#DRPG #pixelart #turnbased #indiegame
A developer called ChangeNode has created a new version of Ultima III with modern conveniences, multiple graphical skins, and controller support.
https://t.co/lot3XIY4ho