@slikey What about custom client sided texture packs and shaders? Right now the visuals don't seem finished which is fine but I wonder if it is possible for the community to code on shader packs.
@Simon_Hypixel Will custom shaders be a thing? Right now the sun feels pretty absent and cold, with no real impact to the world. I did some AI magic to show what I would like to see.
First one is the original and second one the Ai.
@Simon_Hypixel Just wondering if you're also planning to add an Anticheat at some point or if you allow modders to code a server sided one. If so I'd be interested to help out :)
@Simon_Hypixel Java is supported on Android, so was mobile support really why Hytale's engine was rewritten? C++'s performance edge seems minor. Java Minecraft with mods like Sodium often outperforms C++ Bedrock. Was iOS/console support just an excuse for a rewrite?
@slikey I genuinely wonder, looking at the trailer and all those awesome Blogposts before the engine rework, how far away were you from the actual trailer? Like in-game scripting, mini games, the boss fights.. was it near that point at any given time?
@2is42 @deteccphilippe@RiotSuperCakes It's tough, instantly banning new accounts helps cheat devs reverse HWID systems faster. But from the disruptive cheater's view, those 1-2 'safe' games are their win. The ban delay, while understandable, still perfectly feeds their goal of ruining matches before a minor ban reset
@deteccphilippe @2is42 @RiotSuperCakes For disruptive cheaters who spoof in minutes, a ban after 1-2 games is merely a post success inconvenience. Psychologically, they've achieved their goal of ruining games in those matches, with the low reentry cost of cycling accounts, means the ban is failing as a real deterrent.
@kezzalmao @deteccphilippe@SkinSpotlights "grabbing files" is not a bug but intended and done by most anticheats. That's just how they work, they check the file content for signatures.