The legendary Doom Slayer from DOOM: The Dark Ages has been activated in the figma line. Preorder the Standard and DX Edition now at GOODSMILE ONLINE SHOP US to Stand And Fight against the demon hordes!
Shop: https://t.co/JIFZo5bR5y
#DOOM#Goodsmile
The legendary Doom Slayer from DOOM: The Dark Ages has been activated in the figma line. Preorder the Standard and DX Edition now at GOODSMILE ONLINE SHOP US to Stand And Fight against the demon hordes!
Shop: https://t.co/JIFZo5bR5y
#DOOM#Goodsmile
@evolved117 that said i imagine for the halo 3 remake at least they might bring back cut content and if that involves johnson in any way it might be necessary for consistency's sake
@evolved117 i am upset about that yeah i think they should've kept scully's voice for the main campaign
i mean it makes sense because they're re-doing halo 2 and 3 so it's for consistency but ehhh
@Turbofurby keyes having a custom magnum is honestly awesome. i think it's really cool that the first magnum we're gonna get is gonna be his and after that we just have the normal one. really neat little worldbuilding detail
@FunLilCharacter "Halo Studios" more like talentless hacks. How the hell did this get past QA? It's such a simple fix too, it literally ruins the cutscene. Whoever is responsible for this BLUNDER needs to be fired on the spot and permanently blacklisted from the entire industry. Woke remake
@evolved117 i'm hoping because this is a UE5 project it'll be easily moddable, there's so many amazing fan models already and i'd love to see a lot of these models get changed
@evolved117 i'm excited for the game but i still really don't like this. i get it's for consistency or whatever but it's so dumb and unnecessary just tweak the back of the model. it'll still work fine in cutscenes lol
@GamingButCursed I'm a bit mixed on this myself but my hope is that they're planning on adding the flamethrower for the flood introduction instead, though we haven't seen it be usable
the last weapon that hasn't been revealed is either Johnson's stanchion or the flamethrower
@qwertzzzxd I wish they had focused on modifying the shaping as well I dont like how angular it is compared to normal CE being more brutalist and less extravagant
I think this trailer looks incredible overall, but I hate, and I mean HATE that they changed the sound for the Energy Sword after using the iconic bungie-era one in the initial reveal. Massive downgrade there. Everything else was awesome though
@Slonk01 like why give us a canon explanation for this in the ce remake when it's already changing CE's canon? not to mention mark iv chief having energy shields now
@Slonk01 on one hand i think this is funny as fuck because it would mean on a meta level they are literally calling the 343-era covenant designs genetic abominations but on the other hand it's annoying because of stuff like the AR having 32 rounds and not being the ma5b anymore
@Vuthakral@Azreal51265232 it's probably because of lumen/nanite and raytracing. doom the dark ages has similar specs. i was able to play dark ages decently on a 2070 super and 10700F before i built my new rig, so i think this is generally a good sign.