https://t.co/2NwEuSA4DM New trailer just released! Changed all of the AI artwork into human-made art and the demo is coming along nicely! #IndieGameDev
Check out the trailer for 'I Had A Plan!', my upcoming Roguelike Semi-Autobattler inspired by TTRPGs:
https://t.co/ahjJUKnBk1
Wishlist here:
https://t.co/2Z2bGbCfZk
#IndieGameDev#TrailerTuesday
Check out the trailer for 'I Had A Plan!', my upcoming Roguelike Semi-Autobattler inspired by TTRPGs:
https://t.co/ahjJUKnBk1
Wishlist here:
https://t.co/2Z2bGbCfZk
#IndieGameDev#TrailerTuesday
Check out the trailer for 'I Had A Plan!', my upcoming Roguelike Semi-Autobattler inspired by TTRPGs:
https://t.co/ahjJUKnBk1
Wishlist here:
https://t.co/2Z2bGbCfZk
#IndieGameDev#TrailerTuesday
There's something special about the first build you upload to Steam, even though it's far from ready for anyone but you and maybe a friend or two!
https://t.co/2Z2bGbCfZk
#IndieGameDev
@ROKiTVideoGames 3 months for the first one, second one ('I had a plan!') 2 months now, but expecting to end up at around 9 months since it's much larger, made in Unity instead of Gdevelop, and 3D
Working on a part that is often neglected: a tutorial! I figured I might as well do that now, so even early testers can play the game and actually understand it.
#IndieGameDev
A bit of UI work for 'I Had A Plan!', now with a Frustration meter, showing you just how close you are to casting Fireball on everyone!
https://t.co/2Z2bGbCfZk
#IndieGameDev