Added a lot more detail to our electrical breaker box! ⚡️
- Updated the electrical breaker box model to include a danger sign, a warning sign and breaker instructions on the door and added emissive lights inside the breaker box to give it some more life which turns off once its broken.
- Added an electrical hum sound effect (which if you listen closely I made it change a little after the door opens from when it's closed which I thought was a nice little touch 😉), added a sound effect to the door when its opened and added a "breaker switch flip" sound effect that plays inside of the building when the lights are turned off.
- Added a spark particle effect from where the wires are cut (which also helps to cover the material change from 'working' to 'broken') and also added a sound effect for the sparks.
- Added a "Danger of Death" sign that will sit on the wall next to every breaker box.
#gamedev #indiedev #indiegame #UE5
Electrical Breaker Box System WIP
Updated the prototype mesh to the proper electrical breaker box 3D model and set up the core interaction functionality so now when the Caretaker breaks the box it will change the material from 'normal' to 'broken' which shows some black scorch marks and an indent where the axe will cut the wires.
Detail pass next..
#gamedev #indiedev #wip #UnrealEngine5
Learnt that dependencies can be a real bitch to track down when left to become huge nested dependency chains like this.. managed to reduce disk size from 2.4 to 1.1 GiB and memory size from 702 to 315 MiB!
#UnrealEngine5#UE5#gamedev#indiedev#optimization
Added a lot more detail to our electrical breaker box! ⚡️
- Updated the electrical breaker box model to include a danger sign, a warning sign and breaker instructions on the door and added emissive lights inside the breaker box to give it some more life which turns off once its broken.
- Added an electrical hum sound effect (which if you listen closely I made it change a little after the door opens from when it's closed which I thought was a nice little touch 😉), added a sound effect to the door when its opened and added a "breaker switch flip" sound effect that plays inside of the building when the lights are turned off.
- Added a spark particle effect from where the wires are cut (which also helps to cover the material change from 'working' to 'broken') and also added a sound effect for the sparks.
- Added a "Danger of Death" sign that will sit on the wall next to every breaker box.
#gamedev #indiedev #indiegame #UE5
Electrical Breaker Box System WIP
Updated the prototype mesh to the proper electrical breaker box 3D model and set up the core interaction functionality so now when the Caretaker breaks the box it will change the material from 'normal' to 'broken' which shows some black scorch marks and an indent where the axe will cut the wires.
Detail pass next..
#gamedev #indiedev #wip #UnrealEngine5
We've been working on our Breaker Box System, each building will have a breaker box outside that the Caretaker can destroy, permanently killing all the lights inside of that building. Here's the initial prototype.
#gamedev#indiedev#WIP#UnrealEngine5
Learnt that dependencies can be a real bitch to track down when left to become huge nested dependency chains like this.. managed to reduce disk size from 2.4 to 1.1 GiB and memory size from 702 to 315 MiB!
#UnrealEngine5#UE5#gamedev#indiedev#optimization
Electrical Breaker Box System WIP
Updated the prototype mesh to the proper electrical breaker box 3D model and set up the core interaction functionality so now when the Caretaker breaks the box it will change the material from 'normal' to 'broken' which shows some black scorch marks and an indent where the axe will cut the wires.
Detail pass next..
#gamedev #indiedev #wip #UnrealEngine5
We've been working on our Breaker Box System, each building will have a breaker box outside that the Caretaker can destroy, permanently killing all the lights inside of that building. Here's the initial prototype.
#gamedev#indiedev#WIP#UnrealEngine5
We've been working on our Breaker Box System, each building will have a breaker box outside that the Caretaker can destroy, permanently killing all the lights inside of that building. Here's the initial prototype.
#gamedev#indiedev#WIP#UnrealEngine5
Our camera system works similarly to R6 Siege, where the first player on the camera has control over its movement, but it also prioritises camera control to alive players over dead ones.
#gamedev#indiedev#horrorgame
I've been working on polishing our CCTV security camera system, quite happy with its current state but would appreciate any feedback 🙂
- Fully replicated for multiplayer.
- The first player to access a camera controls its movement.
- When a player dies, they can spectate or use the cameras
- Alive players have priority over dead players for camera control.
- Any camera being controlled displays a small red light.
#gamedev #indiedev #UE5 #UnrealEngine5 #wip
In Rickstones, the Caretaker will be able to access sewers to travel around the map quicker.
Been updating the sewer's map UI that pops up when interacting with a sewer to make it look more like a blueprint.
Would appreciate any feedback 🙂
#UnrealEngine5#gamedev#indiedev
Our camera system works similarly to R6 Siege, where the first player on the camera has control over its movement, but it also prioritises camera control to alive players over dead ones.
#gamedev#indiedev#horrorgame
I've been working on polishing our CCTV security camera system, quite happy with its current state but would appreciate any feedback 🙂
- Fully replicated for multiplayer.
- The first player to access a camera controls its movement.
- When a player dies, they can spectate or use the cameras
- Alive players have priority over dead players for camera control.
- Any camera being controlled displays a small red light.
#gamedev #indiedev #UE5 #UnrealEngine5 #wip
I've been working on polishing our CCTV security camera system, quite happy with its current state but would appreciate any feedback 🙂
- Fully replicated for multiplayer.
- The first player to access a camera controls its movement.
- When a player dies, they can spectate or use the cameras
- Alive players have priority over dead players for camera control.
- Any camera being controlled displays a small red light.
#gamedev #indiedev #UE5 #UnrealEngine5 #wip
Massive sale on @fab atm, our entire library is 50% off!
Try out our free WW2 Mines Variety Pack for yourself and then once you're happy with our work, go an cop you a little 50% off deal on our other assets! 😉
https://t.co/L6IyZMjbi1
#UnrealEngine#gamedev#indiedev
Massive sale on @fab atm, our entire library is 50% off!
Try out our free WW2 Mines Variety Pack for yourself and then once you're happy with our work, go an cop you a little 50% off deal on our other assets! 😉
https://t.co/L6IyZMjbi1
#UnrealEngine#gamedev#indiedev
The biggest Fab sale of the year has just kicked off! ✨
We’ve got up to 70% off nearly 100,000 assets, templates, gameplay systems, materials, and more.
The next big addition to your project awaits...jump into the sale today: https://t.co/ZZp08RA0V7 🏷️