Hey folks,
Here's a weekend-project I did recently!
@infidelity_nes is an awesome programmer who ported Zelda 1 to the Super Nintendo a while ago.
I was always surprised that nobody had created a 16 bit version of Zelda 1 yet, so I took a crack at it. Should be a treat for those who are eagerly waiting for the Ocarina of Time Remake to drop.
I tried to keep it as authentic as possible and used the graphics from BS Zelda since that gives it that feeling of how Nintendo would've done a Zelda 1 Remake during the early 90s.
The goal was to try to do something akin to what Nintendo did with Super Mario All-Stars, but for Zelda.
I've long wanted to play Zelda 1 with my 8 year old son, but he really couldn't get over the crude NES graphics and some of the awkward design choices Nintendo made in the mid 80s so I tried to fix all of those and infuse the Remake with my own design sensibilities.
Zelda 1 was always a bit of a tragic case: The underlying design was masterful, but some of the obscure design choices they used really made it hard for newcomers to get into it.
But funnily enough, the Zelda 1 structure is exactly what Nintendo used to give Zelda a fresh feel with Breath of the Wild and Tears of the Kingdom - So if you're one of the folks who never actually played Zelda 1 to completion, this project might just finally get you to fill that gap!
Obviously, I tried to modernize things a bit: Both Y and B can be mapped to whatever item you want, there's now an in-game map that uses Mode7 and puts markers on the map so you don't have to remember where each cave was.
Zelda 1 also had a ton of repetition in their secret caves, so I designed a whole bunch of new items like charms (think Symphony of the Night) and also brought over some stuff from A Link to the Past like the Pegasus Boots.
Arrows are real ammo with quiver upgrades. Purses go up to 999 rupees. You start with 10 bombs. A heart container refills every heart and so on and so on.
I recorded a little playthrough that shows the whole thing in action - Up to me completing Dungeon 3 and showing off some of what this project is about!
Enjoy! 👍 ❤️
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The Big Grand Theft Auto VI: The Need to Know
[ESSENTIAL NEED TO KNOW]
▪️ Don't expect this game to be a GTAV replica. It's a vastly different experience. In many ways, the game won't hold your hand and the decisions you make matter more than ever in a Rockstar title. The closest comparison is Red Dead Redemption 2, but with a much faster pace during gameplay and the NPC/Wanted System is heavily serious and less arcadey.
▪️ Your decisions impact Lucia and Jason's romantic relationship. This is handled by spending time together outside of main missions or through the decisions you make during main missions.
▪️ To bond your relationship with both characters, you must do the following together:
1. Explore Leonida
2. Go shopping
3. Ensure fitness remains in check and exercise as a pair
4. Commit robberies outside of main story content
▪️ There is no traditional RDR2 Honor system. Instead, GTAVI features a separate Criminal Profile system focused on your behaviour as a criminal. You can improve your status by successfully robbing stores like a professional criminal.
▪️ Fuel plays a big part in this game. You will need to fuel your vehicle from time to time.
▪️ You can charge electric cars too.
▪️ There is romance progress, but the exact status is not shown in the game UI. Your relationship can be improved by texting (e.g., saying "Good night"), dating, and hanging out together.
▪️ Romance is optional.
▪️ The map displayed on the pause menu is described as "satellite imagery" and is very detailed.
▪️ The in-game phone is no longer a flat 2D feature on-screen like in GTAV/GTAIV. The camera will zoom in on both characters' hands holding the phone which is fully interactable.
▪️ The interaction system from RDR2 returns, IGN describes this system as "more evolved." The usual greet, antagonize, and refuse are back.
▪️ If you commit crime in certain areas, residents may comment on your behavior.
▪️ Any cash you hold has to be taken to an ATM to deposit. This can't be done via your in-game phone.
▪️ Cops will not show on the minimap anymore. You need to pay attention more.
▪️ Features more gore than GTAV, but much less than RDR2
▪️ You can switch between Jason and Lucia at virtually any time. When they are together, switching is near-instant and you can even switch between driving and shooting during a chase. When they are separated, the transition takes a few seconds.
▪️ The character-switching wheel has three options: Solo Jason, Solo Lucia and controlling both when they're together.
[IN-GAME PHONE]
▪️ When you open the phone, the camera zooms over the shoulder and acts like a real phone on a 3D phone. It's no longer a 2D texture on screen.
▪️ Massive social media aspect
1. You can see what NPCs are posting and find them in the world
2. You can see social media events unfold in real time when you explore the world
▪️ App List:
- BuckMe (CashApp)
- RydeMe (Uber)
- Scooters Bros (call your personal vehicle)
- WhatUp (WhatsApp)
- Fitness App (workout status info)
▪️ Snapmatic returns as GTA VI's Instagram social network, but Jason and Lucia apparently cannot post to it because they are fugitives and don't want to leave a digital footprint.
▪️ Doomscrolling on social media
▪️ Vertical, short-form-video-style social feeds
[STORY]
▪️ The main story can take up to 80 hours to complete, with "optional goals" carrying narrative ramifications, according to co-studio head Rob Nelson when he completed the game in February
▪️ This story is designed for multiple playthroughs based on your decisions.
▪️ To continue on select story missions, you may need to help fund them to gain access.
[GAMEPLAY]
▪️ Entirely reworked movement for running, jumping and climbing to feel smoother. The gameplay presentation looks akin to Naughty Dog's motion-matching tech, which is something Rockstar patented some time ago.
▪️ Three gameplay bars:
1. Health
2. Stamina
3. Focus
▪️ Three income features:
1. Bank account
2. Cash
3. Duffel Bag Value (only visible during robberies)
▪️ Focus slows down time, similar to RDR's Deadeye system. You will be able to see weak points on NPCs and vehicles. On vehicles, you can see weak points on tires, the engine block, the gas tank, etc.
▪️ Driving will feel less arcadey and more grounded, @TGGonYT describes it as feeling quite weighty.
▪️ Missions will have multiple escape routes as seen in the gameplay video.
▪️ It's much harder to steal vehicles now, it works on a level based system. The higher a vehicle's value, the harder it is to break into.
▪️ Car theft has multiple approaches. You can smash a window and physically pull the driver out, or use a quieter method such as a slim jim to unlock the vehicle.
▪️ Suppression Fire: You can threaten a shopkeeper/NPC with a gun by deliberately missing your target, this buys more time to rob the store by intimidating them.
▪️ As with any Rockstar open-world game, random events will play a big part in freeroam.
▪️ You can fast travel with the Ryde Me app (a taxi app).
▪️ The more food you consume, the more fat you get.
▪️ Exercising plays a major part in this game. In order to get fit:
1. You need to buy a membership at a local gym to access gym facilities
2. You can buy protein shakes to get fitter
▪️ You can hold hands with both Jason and Lucia in freeroam
▪️ The minimap renders 3D buildings, rather than simply displaying a flat representation.
▪️ If you do not get fit, this will impact your health and stamina, making gameplay a little harder during stressful missions and running.
▪️ Anything in your duffel bag has to be taken to a Fence.
▪️ You can remove car trackers at the Fence
▪️ No auto aim, uses proper manual aiming with aim assist
▪️ Combat is much more cover-focused. Jason and Lucia can duck behind furniture and walls, vault over objects and cars, and reposition during firefights.
▪️ Vehicle combat has been significantly expanded. You can shoot at pursuing vehicles and helicopters, target tyres and cause crashes that result in environmental destruction.
▪️ NPCs can be approached using RDR2-style interaction prompts. Today's footage showed interactions such as greeting, threatening and robbing people.
▪️ You can study animals out in the wild or pop over to the Leonida Zoo.
▪️ You can pet dogs and cats
[THE ALL-NEW POLICE SYSTEM]
▪️ Six-star wanted level is back
▪️ You can destroy or abandon the vehicle associated with a crime and switch vehicles to help escape police. The Extended Look actually shows Jason, Lucia and another crew member burning their getaway vehicle before switching to a van.
▪️ Police pursuit isn't simply about losing the wanted stars anymore. The game can retain information about your appearance, clothing and vehicle, meaning escaping the immediate pursuit doesn't necessarily mean you're completely safe.
▪️ NPCs can report crimes they witness, which triggers law enforcement to arrive on the scene and investigate the area. In the game's HUD, a red area will appear on the minimap; this remains even after Jason and Lucia have left the area.
▪️ Police will wait for you during a petty robbery (if NPCs call the police).
▪️ At three-star wanted level, it becomes more challenging to escape the main city (IGN says a fast vehicle is essential to escape).
▪️ Using a mask will prevent police and CCTV from recognizing you.
▪️ Cops will recognize the vehicle you're driving, so tread carefully and find a different vehicle if the police are hunting for you.
▪️ During missions and freeroam gameplay, both Lucia and Jason can split up to make it harder for police to track the pair.
▪️ You can get arrested, but you'll simply respawn back into the world at the police station.
▪️ Cops will shoot at your tires while escaping a wanted level
▪️ Most cop cars are tracked. Impossible to lose wanted level, older cop cars aren't tracked.
[TECH & GAME SIZE]
▪️ Over 600,000 animations for NPC reactions throughout the world, compared to just 55,000 animations in GTAV
▪️ Twice the size of Grand Theft Auto V's map and three times larger than Red Dead Redemption 2's map.
▪️ 30fps only on base PS5 and Xbox Series X|S; no current details for PS5 Pro enhancements.
▪️ First-person mode is not available, could be down to new movement tech
▪️ NPC interiors are extremely detailed. Rockstar uses fully modelled interiors and parallax techniques so buildings can appear to have depth and activity even from outside.
▪️ Photo Mode
Sharpen your silver and steel. Geralt of Rivia is back on the Path in The Witcher 3: Wild Hunt — Songs of the Past.
Called by an old friend to the brand new region of Letten, discover a wealth of new quests, characters, and secrets to uncover. But below the surface lurks something sinister…
Equip yourself for the next part of the journey, coming in 2027! Learn more here: https://t.co/r0M8VAzhE9