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Depuis plusieurs jours, je vois des gens et même des gens qui s’aiment se déchirer à cause d’opinions politiques.
Ce n’est pas en s’insultant les uns les autres, respectivement de « fachos » ou de « gauchiasses », que cela va faire bouger les choses.
Apprenons à nous parler et à nous écouter pour essayer de se comprendre, de se faire évoluer et d’avancer vers un monde plus tolérant et bienveillant.
Nous avons tous une histoire de vie et un parcours différent qui influencent nos choix de vote : choix susceptibles d’évoluer tout au long de notre vie.
Au passage, il est bon de rappeler que le vote est un droit et un devoir libre, personnel et anonyme.
Si vous attendez de la part d’un créateur de contenu qu’il lise les programmes à votre place et vous incite à choisir un « camp », alors vous mélangez tout. Vous êtes en âge de voter et donc de faire vos propres choix en accord avec vos convictions, vos besoins et vos croyances.
Mais n’oubliez pas, au-delà de voter pour vous, vous votez également pour un programme politique qui va influencer votre vie ainsi que celle de ceux que vous aimez.
Alors au moment de voter, posez-vous la question suivante :
Mon vote a-t-il un impact positif sur la vie des gens que j’aime et qui m’entourent ?
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Nous avons eu un proche au téléphone afin de nous assurer que la personne n’était pas seule. La personne est à ses côtés et cela sera donc privé à partir de ce moment là. Merci à tous pour votre action et votre aide
People like this are the reason why I loved debating the morality of incest when I was in high school.
Many people just harbor views that have been ingrained in their mind for so long that they’re taken as fact.
Challenging others to critically think has always been fun for me
It's time to talk about Vel'Koz design and potential future so fair warning, long post ahead.
Since his release in early 2014 Vel'Koz has always been a super niche pick with low win rate. After minor rework he was stabilized but still remained very low impact.
In this post I will also try to make a distinction between low impact and weak. He was never weak per se in favorable situations, but he was always low impact, meaning your gameplay barely matters in games, which leads to way more games being required to climb.
Vel'Koz is mostly team reliant as he is a team fighting character which excels in structured slow games and methodical objective control, none of which are really prevalent in solo q anymore. He also has the worst power curve for solo q, which is mid game. In solo q most games are either resolved in early stomps into snowball, or stalling out for late game hyper carries.
He was always decent in competitive with a proper comp but completely falls short in solo games. This champion design plays heavily of off the team, he has high base damage, if his team is winning he will do well, however if his team is losing, he will do poorly. This type of design funnels into 50% win rate and fails to create distinction between bad, good and great players.
Just to mention that this is not only a Vel'Koz issue, it's more so a traditional Mage issue and it will have to be addressed in the near future. I believe the same fix I suggest later can be applied to all mages, but done in item form instead of individual one.
I think now is the perfect time to discuss this deceased character as it is extremely alarming he is below 49% win rate, with low pick rate(only mains/one tricks play him), his design forces 50% win rate(going below by 2% is disproportionately worse). So many ask me why is this happening and why now specifically.
Vel'Koz was designed in 2014 when game had barely any mobility and was way slower in the macro sense. Apart from minor AP% buffs(which is the worst and laziest way to go about it) he remains unchanged. Compounding effect of champion average strength rapidly growing since 2018 is making every season worse for him, until he hits a breaking point and becomes unplayable(which I believe we have finally reached)..
Immobile, slow and reliant on skill shots he is unable to be relevant in current meta as his projectile and movement speed are equal to that of nearly a decade ago while he faces beefed up characters that move at Mach 3 speed.
I mentioned that flat AP% buffs on skills is the worst way to go about it so I will lay down a few ways modernizing him is possible while preserving his core gameplay idea. The reason why flat buffs are bad is that it elevates bad and good players in pretty much the same way. Skill expression is extremely necessary, especially in mages(New Aurelion Sol is the perfect example why).
How to increase skill expression through careful design.
- Lowering base Q damage by N%, increasing recast Q damage by 2N%. Punish easier to land skill shots, while rewarding the more difficult ones.
- Execution mechanics are always good because better players will benefit disproportionately from them, Q execution damage based on distance travelled perhaps or percent HP on enemies.
- Reset mechanics work for the same reason execution works. Hitting multiple Ws resetting abilities(example from McBaze). Getting a takedown increases ultimate duration etc.
- Modernizing kit so it can match this season standards. Increasing projectile speed to match the game pace. Either making landing E(literally worst CC ability in the game) feel easier or more rewarding. Modernizing can also be done via movement speed buffs based on actions, while preserving core idea of the champion.
- Passive stacks interplay to further the skill gap. Giving specific buffs depending on which ability activates the 3rd passive. Q - Damage W -Movement speed, E - Root or extra stacks, R - Execution(just an example) Focusing on which stacks activates will create a whole spectrum of possible plays making the bad players play similar while enabling better players a whole array of creative moves. This creates a satisfying curve of learning, getting better and mastering the champion. There is way more to analyze in the way you play.
- Selective targeting. If your Q hits the same target back to back in 7 seconds, make the second one add 2 stacks of passive. Adds pressure and real consequence to landing multiple difficult skill shots back to back on the same target.
- Lowering base damage, while increasing the ratios, specifically Passive as that one is hit more often by better players.
- Thematic buff to fix his scaling is researching targets. Every passive proc adds 1% extra true damage against the same target. Rewarding landing combos, adding scaling and countering tanks late game.
- NEVER BUFF FLAT AP%
These are just many examples of how it is possible to reanimate Vel'Koz and make him playable without breaking him in competitive, as the key to good design is to create give and take moments, not just outright buffing base damage.
It's not difficult to see that if the game continues in this trend he will be unplayable soon if he isn't already.
I truly hope that if Riot is serious about modernizing Vel'koz that they are willing to consult with it's niche fan base. All the Vel'Koz mains I've talked to clearly play the champ out of passion, not because he is strong. I hope they will have a level head in consulting Riot and give extremely valuable feedback without breaking the character.
I beg you that you do not change him without talking to at least some Vel'Koz players who are passionate.
Thank you for reading.
This patch introduces the first expansion of 2023: Glory in Navori. Join Sett, Samira, and Jack in the Navori Arena.
💢 Brand new cards
💢 Introduction of the Monthly Challenge for The Path of Champions
Rotation
💢 Dragonmancer skins
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hi i am doing giveaway :)
3x event pass for lucky winners
make sure to LIKE, RETWEET and FOLLOW to enter
this asol skin is only in the pass so you'd be robbing yourself if you don't participate
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