Very few studios release their games on GOG day one because of the no drm policy, and that's probably the only reason it doesn't have a larger market share. Otherwise, it's easily the best
Long post--sorry.
The fixation around physical media is a red herring.
People who obtained physical copies of Crimson Desert early weren't able to play it because the PS5 locked them out of playing it. You can look this up, multiple articles about the topic. Clearly physical media didn't save you then, and it won't save you when a licensing agreement expires and a game will no longer run on your software until you download an update that might remove features/content.
A good example of this is ironically Mixtape. Because the game has a large amount of licensed music, it's plausible that one of those contracts will expire and a patch will be pushed that removes a song from the game. If you don't download that patch, you will no longer be able to access or play the game.
Physical media isn't the holy grail, consumer rights and protections is. Why aren't we using Apple lighting cables and we are using USB-C instead? It's not because of Apple, it's because of the EU.
While PC players have more work-arounds for this issue, console players are at the mercy of updates they have no choice but to accept. Physical media won't save you from that.
The convenience of digital downloads should not be viewed as a forfeiture of consumer protections.
The reason why record labels still sell vinyls is because people still buy vinyls. While there are I'm sure some people who still purchase video games physically, I would guess that number is decreasing every year. If physical copies were popular, Gamestop would still have video games in it instead of Funko pops and tshirts.
I know this is the unpopular take to have. but you can't expect companies to keep making physical editions of games if not enough people are buying them.
My point with all of this is that a lot of peoples' concern and frustration comes from the lack of control they have over the media they "own". Physical media does not solve this problem when it's at the mercy of the software running the consoles/game launchers.
If you want to solve the problem, you should be supporting initiatives like Stop Killing Games @StopKilingGames.
A gamer that sticks to his backlog of games he got like 5 years ago on a Steam Sale while waiting for their next big AAAA launches to go down in price is something they will never accept.
They whittled down physical ownership to nothing. Next they're coming for your "digital licenses" that you think are safe because:
"oh company A would never do this, it'd be stupid of them to do so. People would just drop them for company B"
^ Except in the meantime, they absorbed company B, C, D, E, F, G, H & drove I, J, K, L, M N O P out of business.
You're running out of ground - they know that. That's the plan. Stop sucking their dicks, stop defending their shit - start sticking up for what you spend your hard earned money on.
And invest on a PC where you have alternatives (an open digital market with more options) and the ultimate fuck you option if they come for that too.
The only thing that I’d say Baldur’s Gate 3 raised bar wise was the reactivity the game had to your actions. That’s where I think it would be difficult to account for at times.
If we’re talking writing, gameplay, and presentation? Those aren’t actually that hard to follow up or surpass.
That may be a hot take, but yeah I was never really WOWED by the writing in BG3. I did love how flexible the game was, but the substance of it all, while not terrible, just didn’t really stick with me. The narrative I was playing out in my head remains much more prominent, and if that was Larian’s goal, they totally nailed it. Otherwise, the characters and plot aren’t things that I’d consider some new benchmark. They’re fairly standard, all things considered.
Gameplay wise, it’s just Divinity OS but with DND 5e jury rigged into it. Also a very flexible system, but again not really something hard to replicated and honestly the combat felt dull at times since there was less synergy than Divinitiy Original Sin 2.
Presentation wise, you just need good art direction, that’s like the easiest thing to replicate or surpass.
The game is wholly deserving of its rewards, but let’s not treat it as something can’t ever be replicated or surpassed, that’s just pure defeatist behavior and to hear a head dev of Baldur’s Gate 2 say that it’s impossible just has me scratching my head, because the writing of the first two Baldur’s Gate games felt way more memorable than 3.
Ironically Seth Rogan is the perfect example of why wealthy people don't do this.
He's an immigrant from Canada who refused to have children because it would interfere with his hedonistic lifestyle. His biggest fear is dying without spending all of his fortune on beach houses and "fun stuff" (like making the ugliest pottery you've ever seen).
Many of the wealthy men of the past had connections to their communities and families who would inherit their legacy. Rogen can't bear the thought of sacrificing even a fleeting moment of pleasure for the sake of his own progeny, let alone a city he has no roots in.
He's entirely severed from the continuity of time; no past or future, just an eternal stoned present.
the rabbis will cackle in your face "we're dancing our inceldance goyim, you will never have this" and they'll fly away in their brooms never to be seen again