This is a Lambert lighting model with a shadow caster pass. I wrote it because I want my grass to look more realistic. In my last post, the grass was unlit, so this needed to be updated.
#unity#indiedev#shaders#vfx
Grass geometry shader
20 x 20 quad mesh> Each quad = 2 triangles.
(20 X 20) * 2 = 800 Triangles.
20 blades / triangle.
16,000 blades of grass @ 90fps.
See my blog for a deeper breakdown:
https://t.co/tUJsMUNKmX
#hlsl#Unity#Shader#Grass#QuigsIsReallyCool#WhoIsQuigs
When planning a level/puzzle my process is to do a quick sketch, then write about it, then refine both through iteration. Here are a few images of a room and its accompanying puzzle.
#conceptart#FollowFriday#unity#IndeDev#screenshotsaturday
What would the Disney of Web3 look like? We are building it @colordotmuseum. Follow us to learn how to get our first profile picture collection—the Rugfools—as a free mint.