@BenjiRBLX_ Oh I also just found this graph. You can do rapid-hourly testing of different home thumbnails. It is on the page that you upload new home thumbnails.
@BenjiRBLX_ Fire π₯ stats aside from PTR. A lot to be proud of. As far as PTR is concerned, keep hammering on your game page assets. You can A/B test the home thumbnail. May be a disconnect between the creative that got them onto the game page to begin with and the game details screenshots.
@AltroUIUX I've been seeing the same. I think it may be less a graph of CCUs, but more of a graph of unique users that were playing at any point during 1hr blocks.
Suddenly, I am seeing a bunch of failed telleports in my game as of yesterday. Not sure why, I had not published an update for a few days before that... Guess I'll add a dialog with a retry button to soften the blow. #RobloxDev#IndieGameDev
The best workflow decision I made recently was to give Claude untethered access to Lyria and nano-banana (and a skill to make transparent images via nano-banana). #AI#RobloxDev#IndieGameDev
Is it common to have a high D7, but a below average D1 retention in #Roblox? I have been hammering at the tutorial, but I am still struggling to increase D1 or average playtime. #RobloxDev#IndieDev
@PlayPartyTag I did however make some more than scientific changes to onboarding, which changed the funnel a lot. I will try smaller funnel optimizations and hopefully one of them will be tbe right change.