Inventory and Status Menus are done. Status Effects shown to the right on Status (none applied). Will adjust to show "Current EXP" and "Next" and "Total" on the right of the Status to clean it up a little more.
The thing that annoys me most about this isn't the initial interaction, its the way he responded to it.
Posting the screenshot was weird. Backpeddling in the replies was weasley. Following up with "you guys just didn't get it" is classic deflection.
Dude knows he is in the wrong but either too prideful to admit it or is just enjoying the attention.
My audience asked me to stream a game that is releasing today
I told the dev about it and asked for a key
His reply:
"Sorry we have closed requests for keys and outreach already.
The game releases in a few hours so feel free to stream the game for them then"
I really hope that @TonyKhan makes the #RebelHeart show an annual thing, like Grand Slam, Winter is Coming, Beach Break etc. It would be a great way to honor @RebelTanea in the years to come.
Absolutely amazing show last night.
Inventory Menu added to 1.0 project. Took me about ~25 minutes because I was being picky about my Icons/Fonts (and also because I am running a debug build, which takes about 4x longer when selecting/navigating in the editor).
The game is coming together. Almost feature complete. Added some new enemies like the Skeleton Wizard that swaps position with the player if it brings him closer to a monster.
#screenshotsaturday#indiedev#gamedev#ゲーム制作
Be genuinely happy for friends in our respective fields who are making things happen. It's tough out there for all of us. So keep doing your thing and lift others up in the process. And always remember: Their success isn't your failure.