It’s my birthday today.
I’m 26 years old, and I think I’ve been doing 3D art for about 6-7 of those years.
Thank you for supporting my art!
I kind of feel like this now that my age is starting to sound serious:
Hi there,
A small new YouTube channel called "Jarkin" just launched. It breaks down concept art and pre-production materials from games like Concord and Highguard.
No hate- just a look at these projects through their art direction.
Highly recommended, please watch it.
Here’s a small find I rarely see mentioned in @Substance3D
I usually add an HSL filter to keep all blending modes in my new fill layers in Passthrough
But in Substance Painter, you can adjust ALL layer settings right when creating it(RMB)
You can also copy all blending settings
I just wanted to point out some differences in your segments in these areas. When working on something like this it’s important to keep segment hierarchy in mind
Also, this is just one possible solution. I was keeping quad-based topology in mind while working on it.
Game dev & YouTuber @MR3Dev makes videos about game development and everything around it. I especially recommend his playlists on how 3D models look in real, shipped projects.
https://t.co/CZgXXTXwxV
Recommend my favourite content: a game industry veteran talking about games he worked on.
Game World Art by environment artist David O’Reilly. He’s still active, so the insights are relevant.
https://t.co/NuoibvWOgE
As always, I recommend checking out their resources page yourself (https://t.co/Ay89iJDpeh), because there are plenty of other useful goodies there as well.
And thank you for reading this through.
Ben Armstrong, Senior Environment Artist II at Respawn Entertainment
https://t.co/7xeDiDrNEG
He explained his approach to building composition for a render. I especially liked that he tested everything directly on primitives.
https://t.co/VF8TYhBZ7M
Viktor Andryeyenkov (?) launched a personal website where he shares his experience in 3D.
Highly recommend his articles:
Mastering Ambient Occlusion: Achieving Professional Bakes in Marmoset Toolbag 5
https://t.co/eT8QyGya8f
Creating Dark Metal in PBR
https://t.co/btZxxLa2sM
Nicolas Bucco (@?) runs a great YouTube channel on environment art- Next Level Game Art.
He breaks down how game environments (were likely) made.
His early videos come from his Udemy course- haven’t watched it yet, so can’t say much.
All links bellow: