THIS GUY GOT TIRED OF MANAGING AI AGENTS THROUGH TERMINALS AND DASHBOARDS SO HE BUILT THEM AN RPG WORLD
5 agents and each one has a pixel character, a station, and they actually walk around the space
when enough unresolved issues pile up, the agents walk to a meeting point and hold a council session.
four different models debating what to do next, not scripted. each one reads the live system state independently.
in one session an agent pushed for cold outreach to close leads at 2am. another one said that's a terrible look for an autonomous system contacting strangers while the operator sleeps.
they ended up pivoting to an inbound strategy that none of them originally proposed.
single HTML file, node bridge, and phaser. runs on a Mac Mini.
instead of reading logs and checking dashboards you just watch your little pixel agents walk around and talk to each other
this is the most creative way i've seen anyone manage AI agents so far
There are a handful of things that will remain hardwired into your memory until the end of days:
How to ride a bike.
Your first love.
The sound of a 90s boot sequence.
new commission tier now live!
๐ https://t.co/WCNeZO01M6
a simple blender portrait of your sims 4 sim without having to book a full render comm! i've added a more cost effective option for icons, profile pictures, and the like. few examples below ๐ค ๐ธ
#thesims#commissions
The great conundrum of those who insist CGI can never be as good as practical is that most CGI is really stuff they like because they thought it was practical
#Filmthreads
This is absolutely MIND-BLOWING! ๐คฏโจ
TWO keyframes and @cascadeur3d did the rest? A walk cycle in 20 SECONDS including learning time?! Cascadeur just demolished the animation learning curve! ๐ฅ
๐ https://t.co/4w0APJ7j4S