Firstly the Discord is and always will be the place to find the most up to date information on the project, you can use this permanent link to join the server! https://t.co/p6iKoOQk84
One final thing, our Twitter DM's weren't properly notifying us of messages. The best way to contact us is to join the Discord and reach out to us, if you don't have Discord you can reply to us on here and we can figure something out from there
A preview of the gameplay loop of Quickplay matchmaking
[DISCLAIMER: This is still very much in progress with many bugs to squish, do not mistake this for a final version]
Hi,
We have meet with @LiquidHbox and cleared things up. We appreciate it and there is no animosity between anyone
Hbox had the idea to donate the extra Cashbox prize pool towards the team as he wishes to see BrawlBack done properly as much as any of us do. We’ve accepted (1/3)
your continued encouragement and have patience. This project is a very difficult endeavor but we won't give up!
Credit goes to WhiteTPoison for Brawlback's continued programming efforts as well as PiNE and other individual smaller contributions
(3/3)
@LiquidHbox Hello Hungrybox, i sent you a ping on our Discord. Feel free to reach out to me via Discord and we can discuss things, I will likely be awake for awhile longer - Iris
@A1Aion@SocalProjectM To be determined, it is currently out of scope due to the decomp having much much much longer to go and not being in any foreseeable future
A preview of the gameplay loop of Quickplay matchmaking
[DISCLAIMER: This is still very much in progress with many bugs to squish, do not mistake this for a final version]
@Luca_Twittet As of right now they have to be identical SD.raw files but this will likely be looked into in the future. The priority right now is to get it to actually work and then extra content and fluff can be researched after
"WhiteTPoision - If there's anybody with web experience that would be willing to help me create a signup site for brawlback please lmk"
(Forgot to include Alt text on the photo above, sorry gamers)
@SaikyouNoKen In theory it should, although custom builds will have to be adjusted to include the necessary Brawlback plugins. At the moment we are focusing solely on Vanilla P+ and once that is stable and working we will likely experiment with seeing how custom builds handle
@weegee9K Our official support will extend to vBrawl and P+, other mods such as REX will be up to the mod creators / teams to support and resolve any compatibility issues
@DefectiveDagger Yes! Rollback netcode will be utilized in both Quickplay and Direct mode. Brawlback is aiming to be Rollback netcode + matchmaking + enhanced replay capabilities for Brawl and P+
@Renestarsofcup Correct, this is accessed via Brawl’s (P+’s in this case) “Play Online!” menu button. We choose not to included footage of that as the current process is rather janky and not reflective of what the actual flow will be once completed