Even Angels Bleed 🩸
Announcing @CrimsonMoonPM, a gothic action-adventure RPG set in a fallen city overrun by demons, vampires and dead gods.
⚔️: https://t.co/fmEWVqgM32
I'll be giving a talk on Prosocial Multiplayer Design at #GDC 2024
Location: Room 209, South Hall
Date: Monday, March 18
Time: 4:30 pm - 5:30 pm
https://t.co/EQabHkzcoc
My first post-pandemic talk!
This year, we celebrate our 30th Anniversary at Bend Studio! 🎉
Established in 1993, our studio continues to evolve from our roots of passion and innovation. Thank you for your support over 30 years of games from Syphon Filter to Days Gone. We can’t wait to show you what’s next!
@docky I did this successfully for my two card games (Highgrounds and Brave Hand). I’ve tried it for some real-time games and it felt like a waste of time. I’d rather just greybox.
Posted a copy of my piece for the Games: Research and Practice journal on my blog.
It lays out the basics of a design practice for social systems
https://t.co/A4xiIIZb2V
Some personal news: after 12 years of running my game studio, I'm moving on to an (exciting) new job. This might be a surprise to a lot of you, so I wrote a short blog post about everything here. I'll have more to share about the new job next week! https://t.co/JEfeeb7Tsk
Some personal news: after 12 years of running my game studio, I'm moving on to an (exciting) new job. This might be a surprise to a lot of you, so I wrote a short blog post about everything here. I'll have more to share about the new job next week! https://t.co/JEfeeb7Tsk