Update on Progress. Fixed the overall facial silhouette. Next is some rhino plasti where, I replace the nose entirely with a premade.
~Start|YesterDay|Today~
@mattbarton Honesty is always a good idea IMO. The wording needs to be changed too state one of two things plainly. 1 - We used AI during Game Dev. 2 - This build Contains AI Generated Content. BTW. What we have isn't AI. Can't think or contemplate != Inelegance != AI == App (▀̿Ĺ̯▀̿ ̿).
@UnityCodeMonkey None of the above. its for large teams with interns or Junior devs. Clean code is to broad a term. I have seen clean code with zero notes make zero sense unless your hand is held a little. If you asked notarized standardized code then C. (▀̿Ĺ̯▀̿ ̿)
@RetroSpaceGame As a fresh unpublished game dev I can see your point, but I have been their as an end user myself. Some people play early access games. They actively want to play them, so a review like this is basically a Community service.
Don't mind me; Just adding my 5 cents (▀̿Ĺ̯▀̿ ̿).
Starting point {right} with some progress. To lazy to paint on some clothing. That's the nudity flag.
My work is on the Left.
Hoping for some feedback of my attempted maturation of the VRoid Base Model.
Ended Up with a little zombie aesthetic ( •_•)>⌐■-■ Not the goal xD
Well, done with my site {so far} and getting back to Game Development.
It has been an interesting journey learning new and re-learning some web languages as well Inkscape for my site.
Blog Post, if any are is interested. https://t.co/KogXCKCm6l
Technically Still WIP (⌐■_■)
@KeikoKup Its refreshing to see a transparency inking workflow. is this standard practice? Sorry I'm asking because a lot of the times I see sketchy free hand work that always looks a little to off from strait pencil re-draws.
Either Way. love your line art (▀̿Ĺ̯▀̿ ̿).
@zzzz_jinnn Not gonna Lie. I love the calmer style of the 2025 v {Kinda tired of the hyper glam style in the 2026 v(▀̿Ĺ̯▀̿ ̿)} and the animation of the 2026 v. Also cat! Lovely Work, either way :D
@LEDO_TECH@unity One final thing to add here. "EMBRACE THE OOP (●'◡'●) ". before i started gamedev in unity {now Godot}, I was coding in pascal and mostly in HTML for web design, years ago. It helps a lot to stop thinking to linearly with coding outside of complex systems in unity.
@LEDO_TECH@IronIntOfficial@DavidPateti@unity Two decent ways of never having to struggle. 1-Child Door to Hinge use hingeObj.parent.tranforms for pivot. 2-Use a public transform and just drag your pivot point on to that in the inspector or assign it in code if you need your door to be more dynamic.
@cypherking103@godotengine@Battlefield Attaching the concept of Salary to Open Source is like attaching .... well yeah, a similar rational situational event doesn't exist O.O
@godotengine@Battlefield Please don't overengineer Godot by turning it into bloat ware. We already have apps and eco systems dressed as "game engines" to use. We don't need another UE or Unity. Add fluff as maintained extensions divorced from the core of the engine if at all possible. Thank You.