Rumor says the PS6 is going to cost $999 at launch.
At that price point, the "console vs PC" debate is officially over. If I am dropping a thousand dollars on hardware, I’m building a custom rig that guarantees 60+ FPS at 2K natively.
Are you paying $999 for a console, or are you finally switching to PC? 👇
#PS6 #PCGaming #GamingCommunity #TechNews #LEDO_TECH
We need to apologize to early 2000s software engineers.
Today, devs use Electron and React Native to build a simple chat app, and it consumes 3GB of RAM just to open. That isn't modern engineering; it's a crime against hardware.
Native performance will always beat your bloated web wrappers.
What’s the most bloated app on your PC right now? 👇
#Programming #WebDev #DotNet #TechDebate #LEDO_TECH
Thanks for the great advice! ❤️ Iam definitely starting to see how powerful embracing OOP is compared to linear coding. Wrapping my head around building modular systems (like writing one door script and letting 50 different doors use it independently) has been a massive game changer for my project. I really appreciate the insight 🫶
POV: You're making your first horror game and Unity decides to scare you first. 😭
I'm a software dev new to #Unity does anyone else find the transition to game dev this brutal? Any tips for a beginner? 👇
@unity
#gamedev#indiedev#unity3d#codinghumor
@BronzeHeirloom@unity Yeah, that's a good point! You can edit pivots inside Unity using ProBuilder or the newer pivot editing tools, but honestly, using the empty parent trick is just so much faster for me and guarantees I don't accidentally break the mesh! Good looking out though
@BronzeHeirloom@IronIntOfficial@DavidPateti@unity Thanks for the great tip I actually ended up using the first methodI created an empty GameObject to act as the hinge pivot and made the door mesh a child of it. It swings perfectly now , Appreciate the help!