I don't know if it's due to getting older, but I've somehow become more susceptible to crying over seemingly little things. Object Madness turned 10 years old last week. To think I've been in this game that long, from 15 to 25 years old, is insane! What does the show mean to you?
TPOT 22 dump part 2! You may or may not recognize these backgrounds. If you missed them, you either blinked, or were distracted by Remote and Naily's chaos!! Either way, here is what 11 hours of work got me!
I returned to do animation for TPOT 22! This is the first installment of my dump: A dynamic shot inspired by storyboard work from Taft Marz. My goal was perspective accuracy, which meant creating a new background and Foldy asset just for this fleeting moment.
I was delighted to animate for BFDIA 24! My scene here includes over 40 recommended characters, though, a lot of my time was spent on Book and other details that could easily go unnoticed—
@Th1s1sPr1vate@jacknjellify Thank you! I used Autodesk Maya when building the hallway, laying the groundwork for the final backgrounds, which were done entirely in Adobe Animate!
Was given the opportunity to create a few new angles of the Exit hallway in TPOT 21! The wide-shot angles were the most tedious for me to do, but I appreciate the experience I gained since I rarely create backgrounds in general. Another awesome episode from the team @jacknjellify