This is what we worked on yesterday in @unity3d! A fully IK enabled bow . There is a transform we attach to the IKHand of a rigged humanoid, when the draw/fire animation plays...the bow string & bow draw back in sync! | https://t.co/XOPqvnZuHS | #gamedev#indiedev#development
@thestarboretum@cmuratori been coding c++ professionally for 10+ years and I think about memory managing less than the one project I made using unity. just delete anything you new, its not that hard
Things that still happen frequently:
1) People incredulously asking me why I don't use programming languages with garbage collection,
2) Teams who use garbage-collected languages presenting slides on the absurd amount of work they had to do to fix their stuttery framerates.
Look what just arrived! I started making videos in 2013, hoping a few people might be interested in my hobby of making games. I never thought I'd be holding a silver play button and doing this for a living!
It's been a crazy journey so far - thank you all for making it possible!
Breaking News: BattleBots will not air on the @ScienceChannel tonight as originally scheduled. Episode 4 will likely air next Wednesday, July 10th (pushing BattleBots on Science 12 days behind BattleBots on Discovery). NOTE: The Discovery schedule remains as is.