[PS5] Hookshot is now running natively Zelda : Ocarina Of time (Recomp) on PS5 Pro !
- 33–40 FPS in gameplay
- Up to 60 FPS with Frame Generation
- Vulkan support via Mesa RADV
- Still a work in progress.
Credits to @Mihawk9_9 and me.
Impressive progress for the PS5 homebrew scene !
#PS5 #PS5Pro #Homebrew
[PS5] Hookshot is now running natively Zelda : Ocarina Of time (Recomp) on PS5 Pro !
- 33–40 FPS in gameplay
- Up to 60 FPS with Frame Generation
- Vulkan support via Mesa RADV
- Still a work in progress.
Credits to @Mihawk9_9 and me.
Impressive progress for the PS5 homebrew scene !
#PS5 #PS5Pro #Homebrew
Hookshot running natively on PS5 PRO
- Vulkan via my PS5 port of Mesa RADV
- 33-40 fps in gameplay, 60fps with framegen
- No game files provided: built from your own copy
🚧Work in progress, on NotRexed's Hookshot.
Credits to @Bushigan
Repo: https://t.co/dA7oNQbUoc
#PS5 #PS5Pro #Homebrew #Recomp
Who else misses the Memory Card? With this payload you can have a USB drive as a memory card and your PS5 saves will always backup automatically to it.
Get it on: https://t.co/paxhfxPBNc
Thanks to earthonion for garlic save manager.
Experimental Lichii (Switch 2 emulator) port on the PS5. Works best on PS5 Pro for now. Crashes on Phat and Slim to be expected.
🔗https://t.co/Zm0m5M8Hlb
#PS5#Homebrew#PS5_Homebrew
[PS5] Zelda Recomp, work in progress !
The game boots and the first song plays.🥰
If we can’t resolve the emulator’s memory issue, we’ll try the recompiled version to see if it makes a difference.
🚀 New Lichii (Eglantine Fork) Build 130 is out!
✅ Ocarina: ~25% faster
✅ DK Bananza: ~9% faster
✅ ~6 GB less RAM on Windows
✅ New shader cache: way less stutter
✅ .nx game support
⚠️ Delete old pipeline caches first (steps below)
⭐ Star it:
https://t.co/jDC5IxKGbn
Experimental Lichii (Switch 2 emulator) port on the PS5. Works best on PS5 Pro for now. Crashes on Phat and Slim to be expected.
🔗https://t.co/Zm0m5M8Hlb
#PS5#Homebrew#PS5_Homebrew
@mowaly_85 Please think about it for a second. I’m obviously not going to give you a link just so your consoles can crash after two minutes… What would even be the point of that?
The link will be shared here or through Églantine once the game is at least playable without crashing.
[PS5] ProsperoEden (update) :
We’ve now optimized memory usage and audio/video synchronization for both the PS5 Slim and the original “Fat” model, and we’ve managed to get past the crash after the intro. That’s already some solid progress. The goal, of course, is to get Zelda running as well as it does on PC, with a stable frame rate of at least 30 FPS.
@Jo_Huberdeau@heydemoura@Mihawk9_9 Mihawk utilise une pro, c’est pas la même avec les slim et fat. Pour Zelda en fat en passant ingame ya plus de place pour shaders donc crash mais on travail dessus. Quand se sera dispo évidement tout le monde en profitera