Winter map is 90% complete! Added fog, adjusted lighting, and added snow speckles for immersion. Now we have 3 maps! Working on 2 more before core mechanics. Check out the teaser trailer here: https://t.co/HY4sLckdYB
Thanks for the support! #ZeroOps#PS5#GameDev
— Jared
Update: Just started on the snow map, as voted by the community. Early stages, not "feeling" right yet, but I'll tweak lighting and map flow. Ignore the green lines 😂. Stay tuned for more updates! #ZeroOps#PS5#GameDev
Join our Discord: https://t.co/LTbpWUelRK
— Jared
The second map is completed. The bomb has been planted! While creating it, I had an endless YouTube loop of the SOCOM end scene credits theme in the background.
Changes:
Fog, floor detail, props, trees, water, lighting, explosions. And vines. Lots of them. 😂
Now onto map #3
Made alot of progress today! The map is coming along nicely. Should be ready for sound, prop placement, and some foilage....not too much though. Hopefully a test video after that :)
Map #2. I was inspired by abandoned and the ruins. The map is early lots of work still to do. You guys dropped some good names on the previous map. Im debating between a couple of the more creative ones.
Updates in the Discord. https://t.co/LTbpWUelRK
I've reached a happy point in the map #1 development. I've experimented with some fog, added the final touches, and incorporated some ambient sound. OH and bushes. Not too many but you have to have bushes 😛
Drop your name suggestions below (credit will be given if chosen)