@notch Can everyone please retweet this and let Notch know I want to interview him? Notch, I've interviewed some top tier indies and game devs, including Jon Blow, Ken Levine, Daniel Mullins (inscyption), and Ed McMillen. Wanna do this? DM me :)
11. Following point #9, You’ll get bored of making your game. Keep the momentum going no matter what
12. If it’s commercial, you MUST market it to your target audience. Don’t skip marketing!
13. A short but finished game is better than a long but unfinished game.
8. Set deadlines and don’t break them.
9. Don’t skip working on your game for a long time. You may not return.
10. Share your progress with others. It helps with getting feedback and builds motivation.
6. Keep your shiny ideas in a “maybe-in-later-updates” list to remove them from your mind and to prevent the scope from growing before finishing the game.
7. Don’t be a perfectionist. Everything can be patched and fixed later after release.