I have an idea to make gameplay more dinamic and less waiting-based:
You could add a button which players could use to skip to x2 elixir (only if both players secretly tapped it, that'd happen 5secs later or so)
Thoughts? @drewbian@CWA
Ya no disfruto este juego... La verdad que solo juego por jugar y por la gente. No lo voy a dejar porque espero que se "recupere", pero ahora... 0 motivación.
❗️ news ❗️me and @Seth_Supercell just finished shooting THE update reveal.
video will be out on july 3rd. 🆒
can’t wait to finally show you what we’ve been working on!
SUPERCELL TURNS TEN! Ten years. Five games. Hundreds of millions of players. Billions of unforgettable moments.
We want to thank our players in all our games for making our first decade the best celebration on mobile.
Thank you! 🎈
#Supercell10
@SurgicalGoblin Yeah, most of the CR spectator base is quite ignorant and toxic... For example, when you assume a big amount of damage because otherwise the mu would be impossible, people will hate, and, if you win due to that move, they will say it was luck or that the opponent is a noob...