@Supervinh47 Yeah really good Vinh, thanks. Been keeping busy teaching programming. We had showcase day for 1st years projects. I was supa happy with what they made in 6 weeks. How have you & your family been? How have you found dadhood? I'm loving all your family pics!
@SanatanaMishra I have a Logitech mouse w mmb that fails to work occasionally. The only mouse that has ever had this problem. I discovered that it'll work again if i blow heavily on it- like im giving it cpr. 1 or 2 hard breaths into the gaps round the mmb & its good again... Wierd hey?
I've recently returned to #Unity to build a new side project. And there's so many great changes since I last used it in heavy detail. I'm really enjoying the Addessables package which allows assets to be loaded from local or remote (HTTP) sources, asynchronously (if you like).
Another thing I really like about #Unity is the (usually) great detailed API documentation which every programmer wants. Coupled with quality material on the https://t.co/9odz1OWLT2 I was able to build a prototype without having to hunt thru YT vids & infinite Google Searches.
So Unity supports a local in-editor HTTP server for testing "remote" hosted assets, but I went one step further & used a LAMP stack in a VM. Copied the Remote asset 'bundles' to the VM and let Apache serve the files. All worked great!
24 years ago (24 Apr 1996), v1.3d of Duke Nukem 3D was released. This was the first available full version of the game (prior versions were sw only). We started shipping discs from our HQ about a week and a half after this.
Anyone remember these live webcam photos from then?
@HighlySpammable @stinkypelmet FYI : I've gone back to 4.20.3 and everything is much more like I'd expect. Shader Compilation has gone back from 1K-3K+ (in 4.24) back to ~100-200
Is there any way to stop/reduce #UE4 from performing shader compiles each time I make any change to Landscape materials? It really slows down the workflow when you change one material node, click Save, and then wait 5 min... over & over again...
@HighlySpammable @stinkypelmet Doing this will trigger thousands of compile shaders. Like I said, I get that it needs to recompile the Landscape Mat, but that's a lot of shader compilation??