Just a reminder: we’re trying to build a visually ambitious, AAA-quality game with a very small team.
For example, our entire world building is being built by a single environment artist.
For us, the trailer was a way to break into the industry. Most games reveal trailers much later, some wait multiple years. We didn’t.
This game was born from an unexpected buzz on Reddit, day one. Now, the trailer represents only 1% of the game.
Two years in the life of a studio is nothing.
You enjoyed Clair Obscur because the team worked relentlessly in the shadows. No one was there telling them they were “dead.”
We don’t communicate much because we’re focused on what truly matters and really stresses us: making a good game.
We’re building a single-player game with strong writing, meaningful playtime, and an original vision.
Time is the price to pay for great games.
TRACKLIST OUT ‼️🚀
Retrouvez @Coach_Banger et @thahomey sur le Track 9
@AssyOdp et @Monkey_D_Youv sur le Track 11
Et @CHAMANchally sur le Track 12
Ainsi que Skuna, Etsoc, Dareal, BillBrésil, Randy, Kepo, Oldasinus, Quaradox, Nj et Tomy sur les différentes prod du projet..
« MONSTRES & COMPAGNIE » arrive..
Sorti prévu le 1 Avril 2021
On sort une version Vinyle à précommander
Ils partent en fabrication uniquement une fois 65 précommandes atteintes.
Il n’y aura pas de version CD ni pour les monstres ni pour quiconque 🏚
https://t.co/oGBwmNZG27