@antontyrberg Make doublesided 2d planes ("ShaderMaterial") at set heights spanning the world and put different octaves of a Fractal Brownian Motion texture on them and do a screenspace vertical blur
Haven't got Claude to blur layers together yet. Trying to do it inside the shader, not PP
@antontyrberg This one is more about the texture than the fog
https://t.co/4FweSA88EE
This is about Clouds specifically
https://t.co/vAA7GEF45j
I'm working on something non-volumetric right now
More severe thunderstorms are expected across the Plains today as @NOAA's #GOESEast (#GOES19) π°οΈ continues to monitor the region. A #SlightRisk to #EnhancedRisk of severe weather stretches from parts of the Dakotas and Minnesota into the Texas Panhandle with threats including damaging wind gusts, tornadoes, and large hail. In the Mid-South, #Flood Watches are in effect due to heavy rain.
Latest: https://t.co/WVBocq2Rl9