Sorry for the lack of updates recently. I've had issues with the new PC (which is finally fixed) and I've just been in a slump lately with game dev, had some trouble getting certain system to work since I moved everything over 🤦♂️ I'll get back into the swing of things soon though
Exciting updates for the full version of #ProjectObscurion!
🕸️ Players can now disable Spiders and Intruders globally across all maps. Plus, there's an option to hide blood in the game.
🎭 Content Creators can now stay anonymous by hiding their Steam name and profile picture in the menus.
❤️ Additionally, I've added an Accessibility tab where players can turn off flickering lights and color-changing anomalies.
More cool features await in the full version. Add #ProjectObscurion to your wishlist to stay up-to-date! 🧡
🔗Wishlist now: https://t.co/Y4XxofQ27j
I'd like to introduce you to one of the new team members today! @WinryGames will be supporting me with new ideas for features and game testing. Additionally, @WinryGames will be taking on the role of our Accessibility Manager, helping me ensure that upcoming games are enjoyable for everyone!🧡
Let's give @WinryGames a warm welcome 🤗
⬇️ABOUT ME:
Hi, I’m Winry, a chaotic streamer with a love for indie games. Science is my day job, but playing and discovering new video games is my real passion. As a disabled gamer, I’m an advocate for accessibility in the gaming world so people of all abilities can play.
Find me on https://t.co/2OdzmOxGgK
📈 Some stats from the #ProjectObscurion demo!
- 19 players spent over 3.3 hours in the demo.
- 1% of all players spent 5+ hours in the demo!
- The average playtime exceeds 1 hour!
Thank you for your support and engagement. 🧡
Ever wondered why you can find these awkward lines in textures, even in your favourite AAA games?
It's not because game artists are lazy; there's actually a very specific reason why this happens.
Another thick 🧵
Besides The Evidence I'm working on another game - but this time a small horror game. Check out this little preview of the current state of the prototype!
https://t.co/Wlews3rErW
_
#IndieGame#IndieDev#HorrorGame#HorrorGames
@GameWestern Charlie 'gun slinger' McDaniels
Elias 'the axeman' Griffiths
Wyatt 'the Ace' Kane
Lisbeth 'White Flower' Owens
Zander 'lightening' McGraw
Ruth 'ruthless' Stevens
Darius 'one eye' Jenkins
😁
"Look at that subtle color coding on the numbes. The tasteful semi-transparency of the equipment spaces. Oh my God, it doesn't just have a "battlepass" tab, but also a "store" tab, even a "social" tab."
@GameWestern Mate this is looking fantastic! I love city builders and I think the unique setting really stands this apart from the others. If you ever need testers you know where I am 👀😂
Cheat codes for productive game development:
• schedule deep work in a distraction-free environment
• set clearly defined goals before starting to work
• get enough sleep the night before
What else?