The way the first game did this was fine. There were no guns and there is an interesting lore reason for that involving the Mongolian space empire and natural selection 2. Though we players could technically kill anything if determined enough. Completely disabling a health bar for NPCs counterintuitively make them not feel as alive.
The idea of humanity showing up somewhere and disrupting a habitat is a natural consequence of survival games. We do it in literally every other survival game and we do it in Subnautica 2 plenty! Tearing out the natural resources to plop down our metal and glass structures right over a patch of coral.
Making the decision to slam into the rabbit ray or slicing a stalker with a knife 40 times and watching them float away dead was not a good feeling to most. Some would giggle but they would get bored just killing things after the 3rd 25 min session spamming one button on a fish stuck in geometry. But many would feel regret after it. And that’s a more powerful message about conservation of an ecosystem than outright forbidding it as a gameplay decision.
⚠️ SPOILERS FOR SUBNAUTICA 2 ⚠️
The entire story of the world it takes place on is how nature itself is so intertwined with each other, that even humans showing up become infected by the planet.
Even looking at how the Alien civilization is characterized, it’s all “bioconcreate” and “natural rubber” as if they were crafted by the ecosystem itself. They feel like underwater wood elves. In contrast the first games aliens were very mechanical, and felt like techno gods.
🎉MARIMARI_EN FUMO GIVEAWAY PART 2: ELECTRIC BOOGALOO🎉
As a thank you for helping me reach our American Heart Association charity goals, I’ll be giving away 5 Fumo plush (:
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@kenpachey_eth@nocontextmemes US navy operates 71 underwater nuclear reactors, the conditions don't get much more extreme. If you throw enough money at it, safety is not a problem.
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a cute little preview, that hopefully answers some of the size questions I've been asked :D🩵