NEW! 🚀 Calysto Smart Scatter is out!
Scattering, but smarter — fully data-driven, tag-aware, GPU-ready, and works with all Calysto tools 👀
🎨 Try it now on FAB: https://t.co/uiSKN8WjZ6
#UnrealEngine#PCG#GameDev#FAB
Working on Calysto Water Engine 🌊
The goal is to get closer to that simulation-like river look, but built for open-world production: PCG-driven, terrain-aware, and optimized instead of relying on heavy runtime simulation.
#UnrealEngine#GameDev#PCG#Procedural#FAB
Ever noticed how Subnautica 2 has almost no seams? In the sand, on the rocks, in the cave walls. None!
Check it out next time you are swimming around! 👀
Being able to say I had something to do with this game has been such an honor!
#gamedev@UnrealEngine
MeshBlend 3.0 is out! 🥳
This has been an ongoing project for a while but it is finally ready! The update brings improved blend quality AND improved performance!
https://t.co/NDCMHZaUnu
#gamedev@UnrealEngine@fab
Landscapes with overhang. What is this magic? 👀
Mesh Terrain in UE 5.8 is shaping up nicely!
Really like that I can have sculpt layers that I can then move, rotate and resize.
#UE5#gamedev
🌿🔥 NEW RELEASE 🔥🌿
Calysto Biome: Jungle is OUT.
A dense, procedural jungle biome built for Unreal Engine with performance and scalability in mind.
PCG-friendly. Data-driven. Calysto-powered.
🎬
https://t.co/svtJ8wXo2i
#UnrealEngine#GameDev#ProceduralGeneration#IndieDev
🖼️✨ Made a small world-map mockup tonight, and it instantly reminded me of that dreamy, melancholic feeling I had exploring the map in Clair Obscur. 🌙🗺️
Trying to recapture that vibe in my own work.
#gamedev#UE5#pcg#indiedev#ClairObscurExpedition33
I'm a huge fan of TerrariTrying something different today — a Terraria-style world made entirely with Unreal PCG 👀
Everything you see is generated on the fly. Super fun experiment so far!
#UnrealEngine#IndieDev#PCG#GameDev
Nvidia Nsight Graphics is such a powerful tool!🤩
Being able to see exactly what parts contribute to what part of the frametime is such a lifesaver.
Today I did a pass on the low quality setting to see if I could push it even lower. Looks like I can!🚀
Here is a quick video to showcase how I made this scene with Calysto Smart Scatter!
By the way most of my tools are 50% off on FAB!
#UnrealEngine#Fab#indiedev
Can't believe it's almost 3 months since launch! Around this time last year, the pieces was finally starting to come together. What a journey it's been!🙌
Pst: MeshBlend and MeshPack just dropped on the @Fab October Flash Sale!✨
#gamedev
Can't believe it's almost 3 months since launch! Around this time last year, the pieces was finally starting to come together. What a journey it's been!🙌
Pst: MeshBlend and MeshPack just dropped on the @Fab October Flash Sale!✨
#gamedev
EasyToolbag is here!
A built-in menu for #UE5 that simplifies a lot of the repetitive tasks. No more 5-step process to change screen percentage, changing post process volume settings every time. You can even switch to the old 5.5 viewport UI if you liked that better.
#gamedev
NEW! 🚀 Calysto Smart Scatter is out!
Scattering, but smarter — fully data-driven, tag-aware, GPU-ready, and works with all Calysto tools 👀
🎨 Try it now on FAB: https://t.co/uiSKN8WjZ6
#UnrealEngine#PCG#GameDev#FAB