Gas bang dah muncul
Web3 punya seribu cara bikin token. Yang langka: token yang ada kerjaannya. $MOTION dipakai tipping creator → itu guna, bukan pajangan.
@tipmotion@motiontip
@Nexjackn@tipmotion@motiontip Yapping bang usahakan banyak yang komen/ engagement nya lumayan
Biar cepet muncul
Tadi gua juga gitu. Sejam yaping baru muncul
The great lie is that society is divided between rich and poor.
The great truth, as David Friedberg puts it, is makers vs takers.
Makers build, create, and deliver real value: houses, software, art, businesses, and everything that moves civilization forward.
Takers watch, criticize, analyze, and politic. They push the lie that the rich hoard unfairly so the poor must seize it… all while positioning themselves to rule the chaos.
As @friedberg tells his kids: “At the end of the day, if you made something and someone else valued it, you were a maker. That was an amazing achievement. That is a great day.”
Takers thrive on division. Makers drive progress.
Time to choose your side.
i have been doing some research too!
I have created a rendering mechanism for my game that outputs everything to json and is replayable.
commands can come in from the command line (may just go mcp on this)
those commands can move the mouse, click the mouse, drag the mouse, get the current hand, etc etc.
My goal is to make it so that I can loop the game and have an agent play the game 1000 times to see the win rate with certain cards and develop strategies.
To me this is the great part of looping.
1. cheap agent: should be able to use composer 2.5 fast or some opensource local model
2. defined outcome
3. defined inputs
4. clear criteria for success and failure
5. repeatable
6. observable
anyways just a thought