I'd like programmers to retire the "isn't this just reinventing <thing>?" responses. Nobody has read every Wikipedia article. Nobody agrees on every piece of terminology. Reinvention is a good & necessary thing, because it renews, updates, and clarifies ideas. It's also admirable, because it means that someone discovered something important without it being told to them already. That is a much more valuable trait than memorizing terminology and facts.
I'm very excited to announce `raylib 6.0`! 😄
With +2000 commits and +200 contributors, this is the biggest release ever!💯
- Release details: https://t.co/1alHEqsfIM
- Discord: https://t.co/YojL0ogs13
- Webpage: https://t.co/wdthgF9gtY
**code once, play everywhere!**
The #Phaser 4 WebGL renderer has been rebuilt from scratch ⚡️
RenderNodes replaces the old pipeline system. Each sprite uploads 4 vertices instead of 6. Textures now match WebGL orientation properly. Context loss recovers automatically.
No more workarounds. Read the full breakdown 👇
https://t.co/bwjVOHPN6V
#phaser4 #gamedev #webgl #html5games #indiedev
Thirteen years of web games. Today, everything changes. 🎂⚡️
Phaser 4 is here with a brand new renderer, million-sprite rendering, stunning visual effects, and full AI support. One codebase, ship everywhere ✨
Thirteen years of community, knowledge and love poured into this. We can't wait to see what you build 💜
Let a new era begin! 🚀
https://t.co/zOujg2S6hi
One of my goals for this year is to release two games. One of them is here, despite its being in testing now on CrazyGames!
Made with @phaser_💙
#gamedev#indiegame#phaser
FFmpeg is moving to Rust 🦀
Our use of C and Assembly in FFmpeg has been an unacceptable violation of safety.
FFmpeg will be running 10x slower - but we're doing it for your safety.
All your videos will appear green - safety first, working software later.
@wookash_podcast You are doing a great job, man. Keep it up! You are one of the few channels I enjoy listening podcasts. As you know, there will always be the haters, no matter what.