I've been watching Kiara for six years, watched her fall in love with many ladies in JRPGs... But even I don't think I've seen her fall in love this fast and with such reactions LMAO #KFP
'I thought you wanted to be friends.' JIMMY YOU DUMB MOTHERFUCKER. She literally said 'I WANT TO BE YOUR MATE.' WHAT THE FUUCK!? She could not be more clearer! #MyAdventureswithSuperman
New indie games are getting caught in the crossfire of the backlash over PlayStation’s decision to end physical game discs.
One of the first developers to speak out was Eat Pant Games, whose new platformer Teeto had its launch trailer flooded with comments about Sony instead of the game itself.
“OMG! Our game just launched and PlayStation posted our launch trailer! 400 comments, whaaaaaat! I wonder what people think of our game?? Oh… oh no.”
But it isn’t just Teeto. The launch trailer for Denshattack, one of 2026’s highest-rated indie games, has also been flooded with comments about PlayStation’s disc decision instead of the game itself.
An Argentine fan captured all the Obelisk celebrations after Argentina win over England on his 8mm cassette camera and the footage feels straight out of a film.
Absolute cinema 🇦🇷
Xbox Matthew Ball says no platform can be sustained without exclusive content to give players a real reason to choose it's console.
"There is scant evidence that any platform has been built, and even less that it has been sustained, without having exclusive content."
Do exclusives really matter?
"To return our platform to consistent growth, we need a reliable pipeline of exclusive games," says Matthew Ball. "Gears of War: E-Day and Clockwork Revolution are just the first."
"There is scant evidence of any platform ever being built, let alone sustained, without having exclusive content," Ball continues. "It doesn't matter whether we're talking about cable networks, streaming video channels, broadcast, terrestrial radio, a Hollywood studio, a music label – you need it."
"We should narrow in on the literal role of these titles. We are asking players to make an investment in our consoles. These investments are real; they involve trade-offs in life. Given this, we need to give players a clear reason to pick us. And even after they chose us, we still have an obligation to earn that purchase," says Ball.
Gears of War: E-Day creative director Matt Searcy tells me that The Coalition is 'stoked' to lead the line. "We couldn't be more excited to be an Xbox exclusive. Gears and Xbox have been tied so tightly together for 20 years now, so it's an honor and a privilege to be seen as a flagship title in this way."
Staff at inXile Entertainment that I have spoken with are divided. There is some trepidation after Xbox's devastating layoffs. "I hope this doesn't put a target on our back," said one senior employee, granted anonymity to speak candidly.
A studio lead from elsewhere in the portfolio had this to say: "We know that console exclusives aren't a silver bullet; nobody is saying that. But what we were doing before wasn't working, so clearly something had to change. If this is a way for us to rebuild trust with the Xbox community, and give players a reason to return home, then it has to be worth a shot."
via: GamesRadar+
https://t.co/VGh338kcwn