Finally got around to creating my ko-fi account!
Support will help me design, test and release my games, and keep them free of charge.
https://t.co/ndxWcKE1C6
@OuiChefBree I remember that's how I met you, playing some weird farming sim on a gameboy called Harvest Moon? And being annoyed that I wasn't allowed to bring mine because it made me "anti social"?!?
Ever have so much to say on a topic, and yet not enough words?
Like, I'm really happy for the child because that's something they wanted to do, you can see it.
But making it about not needing difficulty options kind of... idk, cheapens it?
@OuiChefBree But you shouldn't be made to feel embarrassed! Games should be there to be enjoyed, and if companies have the resources then heck yeah they should have options to help! Including general lowered difficulty!
Could you imagine if a high-profile game came out that had no subtitles? They'd get /slammed/. And nobody would be saying, "This game just isn't made for people without perfect hearing."
Like, c'mon.
The way one person plays, or enjoys, a game shouldn't detract from anybody else's, especially in a single-player game.
The ability to allow for hand injuries or tendinitis, heck even just slower reflexes, is as normal as subtitles and should be regarded as such.
Signal made Instagram ads that shows users how much Facebook knew about them.
Facebook banned them.
“Being transparent about how ads use data is enough to get banned; in Facebook’s world, the only acceptable usage is to hide what you’re doing.”
https://t.co/DwAZeD5IWn
@D3V1L_2 Hmm... I would say that the biggest improvement for me came at about 6 months of usage. Then again, I use an SSRI, so I'm not even sure my experience is relevant.