New Update: Cascadeur 2026.1 is live
— New render engine - Filament
— Updated Live Link for Unreal Engine
— Root Motion: animation from trajectory
— Collision Penetration Cleaning
— Improved Point Constraints
Try it for free
That jump was missing one thing: weight
AutoPhysics helps animators refine weight distribution, jump arcs, landings, and secondary motion - while keeping the result editable.
Will AI replace animators?
AI can speed up the workflow - but the timing, performance, and final creative choices still belong to the animator.
Full video with @grantabbitt on YouTube ↓
Live animation challenge
Game design and CG YouTuber @grantabbitt invited our animator Makishi Max to a live animation challenge.
Watch what happened ↓
@omnipotentsink Hope you got some rest. Our Discord community and YouTube channel are always there if you need a hand - experienced animators are happy to help
AI can generate animation. But can you actually edit it?
Cascadeur CTO Alexander Grishanin joined AI Gamechangers to talk AI-assisted animation, Cascadeur 2026.1, and why artist control matters more than ever.
Read the full interview: https://t.co/FIUXdKxLGf
What if one animation could follow any path?
Root Motion in Cascadeur lets you take the style of an existing animation and apply it to a custom path.
Mixamo reference → motion path → new animation
Watch on YouTube
MetaHuman animation in Cascadeur
Full Cascadeur + Live Link workflow → from setup to animation, with fixes for the most common MetaHuman issues.
Watch on YouTube
Animation cleanup shouldn’t steal your creative time
AutoPhysics in Cascadeur helps handle repetitive technical fixes: smoothing trajectories, compensating motion, and adding natural secondary movement.
Less routine cleanup → more time for performance
You don't need a big team to make a cinematic game
@Demonsoftgames Eternity's Echo is a story-driven thriller set in a surreal Arizona gas station - built by just a few core devs using Unreal Engine, Blender, and Cascadeur.
Watch the full case study ⬇️
Move one controller → the whole body follows
That's AutoPosing in Cascadeur
Move an active controller - and inactive ones automatically adjust to match your pose. Try it free