@jtebz_31@8trna i have a mighty 160 pp play, by mrekks invisible achievement list, he would put me in a top 2 - 3 spot, dont disrespect the player that could snatch mrekks #1 whenever he feels like it, ill unleash my wrath and drop a 170 pp play on his head if ur not careful boy/girl
@jtebz_31@8trna nooooo dont pull the larper card, i do know that!, im only accounting for his playtime as a lil jit that didnt know what was going on, as its only fair since he started playing gd recently, 2k-2.5k seriously max for #1, 1.5k for top 580 in gd🤯
@jtebz_31@8trna 1.5 - 2k hours to beat tidal wave (top 6) ranked #570 in the world, 1.2k hours to get osu rank #1, 1.3 - 1.5k hours to get his first std pp record, dont worry gd is cozy and SAFE at #1😭✌️
@wrenfps@jammielyutz@koranya_ mrekk hard clicks using the "poor technique" despite thousands of hours on osu prior, gd timings are based off input and release, tapping lightly makes your release timing inconsistent, which isnt prevalent in osu, two completely different games with different gimmicks
@MaxMart67623936@notvalclover actually ridiculous, they were following fire force since season 1s release aswell, keeping up for 7 years just to drop the ending😭✌️
@YtPoseidon3027@reflectedgordo first top 1 in forever that actually has top players playing it on release consistently besides zoink, wouldve happened with any prior top 1, none of them are close to beating it regardless if the backend pressure/mindblock of the level is 1/10th as hard as doggie made it seem
@gongu_rolv@zNutbasta@stuffingbrained the program buffers inputs, u can test it out by playing a level slowed down and intentionally clicking early on a timing, the hack will delay your input until youre safe, if its set to a 1 or 2 frame buffer its unnoticeable but apparently helps a ton on hard levels