Official account.
A challenging third-person roguelike where you descend into a hellish abyss. Face epic bosses and test your limits in a dark world where every
In the Christian hell, every soul is exactly where it deserves to be. Including yours.
Project: Catalepsy — third-person roguelike. You descend into the Abyss knowing you'll fall.
Prototype this year.
https://t.co/eNarUJ9wXY
#indiedev#roguelike#roguelikegame
Before a single level exists. Before there's a trailer. Requiem, the soundtrack for Project: Catalepsy, won a Silver Medal at the European International Music Awards 2026.
Now you can actually hear it. 🎧
Link in second post. 👇
#indiedev#roguelike#roguelikegame
Rogueliker @rogueliker_com has published an exclusive feature on Project: Catalepsy. Silver Medal at EIMA 2026 for a soundtrack that doesn't exist publicly yet.
#indiedev#roguelike
Every run ends in front of it. Massive.
Silent. Covered in markings you can't quite read. The Gate doesn't explain itself.
What's waiting on the other side — and how do you think you open it? Drop your theory.
#roguelike#indiegame
At first glance, it looks like a design choice. Something dark, visceral, part of the aesthetic.
That eye on his back isn't decoration. It's a mechanic.
What do you think it does?
#indiedev#roguelike
That soundtrack just won Silver Medal at the European International Music Awards — before anyone outside the team heard it.
🎙️ Full interview with composer Jose Conejero on Cadena SER: https://t.co/S60tfIXBZh
🏅 https://t.co/hRSOcqvQzp
#VideoGameMusic#IndieDev#EIMA
@PortalFallGame Thank you for your support and for following us!
We’re curious: what has caught your attention the most?
Our aim is to launch the prototype sometime in 2026, so stay tuned! 👣
In the Christian hell, every soul is exactly where it deserves to be. Including yours.
Project: Catalepsy — third-person roguelike. You descend into the Abyss knowing you'll fall.
Prototype this year.
https://t.co/eNarUJ9wXY
#indiedev#roguelike#roguelikegame
(3/4)
20 procedural levels. One weapon per run. Inside, you adapt or you die.
Fast, aggressive combat. Enemies that evolve. An environment that works against you.
A Gate at the center of it all — feeding on blood shards, growing with every descent.