Full transparency... I don't think l've ever experienced someone being deeply in love with me. I've been liked. I've been wanted. But I still dream about the kind of love where someone chooses me wholeheartedly every single day.
Elle m’a dit qu’elle aimait « l’Attaque des Titans » alors je lui ai demandé qui était le méchant, et elle m’a répondu : « Ça dépend de quel côté de la mer tu te trouves. »
Major new GTA 6 details have been revealed:
- A large hotel can be entered and explored seamlessly. Rubius entered through the lobby, chose between stairs and an elevator, rode the elevator to the top floor with no loading screen, reached the rooftop helipad and stole a helicopter that was there.
- GTA 6 appears to feature significantly more graphic gore. Rubius witnessed an NPC being completely decapitated by a shotgun blast, although he cautioned that he does not know whether this level of gore will remain unchanged in the final game.
- Bodies can be placed inside vehicle trunks, suggesting they can be concealed or transported. Players can apparently hide inside trunks themselves as well.
- After Rubius and Rob switched to Lucia and flew away in a helicopter, leaving Jason behind, Jason dynamically texted Lucia with a message essentially asking, “Forgetting something? 😂”
- Leaving Jason or Lucia behind, including during situations such as shootouts, can negatively affect their relationship. Rubius says relationship status can influence how effectively they work together and how well robberies go.
- The relationship between Jason and Lucia is relatively relaxed. Jason visiting a strip club does not automatically cause relationship problems, with Rob explaining that Lucia could accompany him or Jason could go alone.
- Open-world robberies can involve actual planning through the 3D map. Rubius selected a jewelry store and could see information including the estimated value of its loot and details that could help identify possible approaches such as rear entrances.
- Robberies can support changing approaches. Rubius initially attempted to enter the jewelry store through the rear, found the entrance locked and instead entered through the front.
- Environmental exploration can make robberies easier. A written safe code found on an employee desk could be used to access the store safe.
- When controlling Jason during the robbery, Lucia independently held employees and customers at gunpoint while Jason searched the back of the store, allowing the AI-controlled partner to actively assist without constant commands.
- Robbery loot is physically represented in the world. Gold bars, diamonds, cash and other valuables can be seen before being taken, with individual objects physically picked up and placed into a bag.
- Different loot has its own collection animations. Rubius watched Jason take gold bars individually, while gas station registers physically open and cash can be taken directly from inside, note by note.
- Safehouses feature extensive interactivity. Doors can be opened and closed, light switches can be physically used and numerous objects throughout the interior can be interacted with.
- Even smaller objects feature detailed interactions. Rubius opened a bottle with a dedicated animation, while the liquid inside visibly moved with its own physics. He said the high level of RP-style interactivity previously discussed is very real.
- Jason and Lucia can physically change depending on how players treat them. Rubius noticed Jason looked considerably more muscular and Lucia appeared fuller than in previous footage, with Rob confirming that food, exercise and other activities can affect their bodies.
- Dynamic events can unfold without being initiated by the player. Rubius encountered a major traffic jam caused by a crashed vehicle containing masked criminals, with their stolen loot physically scattered across the road.
- Rob killed the criminals and took their stolen loot, causing the situation to naturally develop into a police chase.
- Witnesses can recognize identifying details during crimes. NPCs caught in the traffic jam recognized details including Lucia’s clothing and vehicle before contacting police, demonstrating how witnesses feed information into the identification system.
- Crowd density changes depending on the time of day. Rockstar changed the game to the afternoon so Rubius could test the beach, which became densely populated with NPCs similar to the crowded scenes shown in official footage.
- Vehicle traffic can also become extremely dense. Rubius noticed large numbers of vehicles being simulated on a major highway, with traffic dynamically reacting to the crashed vehicle and creating a genuine traffic jam.
- Vehicle crashes feature extensive physical damage. Rubius experienced a major police collision that triggered a cinematic slow-motion camera, with vehicle components deforming and pieces breaking away during the crash.
- Vehicles can become completely undriveable after sustaining enough damage. Rubius described the crashes as considerably more physically violent than in GTA 5.
- Character bodies react dynamically to collisions. Police vehicles slammed Lucia against her damaged car during the chase, with her body responding to the impacts and her hair moving independently.
- Breaking into vehicles can involve a lockpicking minigame controlled with the analogue sticks. Different tools can apparently be used depending on the vehicle, while successfully forcing a lock quietly can avoid triggering the alarm.
- Vehicle trunks can be physically opened and may contain loot that can be stolen, meaning they are not limited to weapon storage.
- Gas stations can be used both to refuel and repair vehicles. Fuel consumption is deliberately slow, with Rob explaining that Rockstar does not want refueling to become annoying busywork.
- Electric scooters are fully rideable. Jason can attack pedestrians while riding one, with Rob demonstrating the mechanic by kicking an NPC while moving.
- Players can also attack people from moving cars without using a weapon. The driver door can be violently swung open while driving to hit pedestrians or even other vehicles.
- Dogs cannot necessarily be approached and petted immediately. Players can interact with their owners and ask for permission, while individual dogs and owners can react differently, including barking, refusing the interaction or becoming hostile.
- Dog leashes feature their own physics. Rubius walked into a leash and watched it physically react to Jason’s body and move around his arm instead of clipping through him.
- Sand physically deforms as characters walk across it, leaving visible changes to the surface.
- Entering water visibly wets clothing and hair, with the materials reacting to being submerged rather than immediately returning to their normal appearance.
- Small objects carried by NPCs also have physical behavior. Collisions can send phones flying from their hands, while glasses can be knocked off rather than remaining attached to the character.
- GTA 6 appears to feature a bestiary-style wildlife collection. Rubius compared it to a Pokédex, with animals encountered throughout the world apparently being registered as part of the collection.
- Full-frontal nudity is present in the preview build. Rubius encountered a completely naked NPC as part of a random world event.
- The naked NPC can appear in a busy street asking the player to take him home. Helping him begins a larger side event with a cinematic sequence and a worthwhile reward, although Rubius deliberately avoided revealing the outcome.
- Rubius also specifically noted that the naked NPC body features dynamic physics.
- Interaction prompts and other on-screen text can be disabled. Rubius thought the amount of information could sometimes make the screen feel cluttered and Rob confirmed players can turn these elements off for a cleaner presentation.
- First-person mode had not yet been implemented in the build shown to Rubius. His suggestion that it could potentially arrive later with a PC or future console version was only speculation and was not confirmed by Rockstar.
(Via El Rubius)
One thing im becoming really stern about is not giving people benefit of the doubt. People KNOW what the fuck they be doing to you. They know when they’re being weird, fake, or rude as fuck, and im not in the business of letting that shit slide no more.