@hemantmehta I think it's fine to mind or cringe at the religious references. Also, I'm just not a fan of how Ossof uses "faithless" as an insult. As a secular/nonsuperstitious person, I don't have or rely on faith at all. And there's nothing wrong with that. ๐คทโโ๏ธ
@MeliannLew@APStylebook The commas section off that state name, almost like parenthetical information, as in something like "The Selma (Alabama) group..."
@MeliannLew@APStylebook Because the state name ("Alabama") is functioning as a kind of nonessential appositive noun, giving extra identifying information about the city ("Selma"), so we'd bracket it off with a pair of commas like we would with any other nonessential/nonrestrictive appositive. (1/2)
@DrDLAnderson10@APStylebook The commas section off that state name, almost like parenthetical information, as in something like "The Selma (Alabama) group..."
@DrDLAnderson10@APStylebook Because the state name ("Alabama") is functioning as a kind of nonessential appositive noun, giving extra identifying information about "Selma," so we'd bracket it off with a pair of commas like we would with any other nonessential/nonrestrictive appositive. (1/2)
@WillJPowers Also, please don't make this a multiplayer game. Let us single-player gamers just have this. Not everything needs to have a multiplayer component.
@mattxiv Agreed, but also, why should anyone care what her imaginary friend from a book of ancient fairy tales thinks? Family can be whatever people make of it. We don't live in a theocracy.
@WillJPowers Are we ever getting options to disable HUD/UI elements, along with visual/post/screen effects, to declutter our screens and have a more immersive experience in Pywel?
@007GameIOI Can we please have options to turn off the directional damage indicators, the screen-reddening effect when you take damage, the white outline and radius when you're in stealth, the "Reloading" meter and hit markers, and all the other HUD/UI elements cluttering the screen?
@007GameIOI Can you please include options to disable various HUD and UI elements so we can declutter our screens of things we'd rather not see? Like directional damage indicators, the stealth outline and radius, the hit markers, the reticle/dot, the "Reloading" bar, etc.?
@IOInteractive I thought there'd be HUD and UI customization options? Some of us really do want to delcutter our screens of all the icons, meters, indicators, stealth outlines/circles, and other elements getting in the way of our view.