Happy to co-announce a new software my friend and I have worked on called Colorstack - it lets you 3d print any color and gradients straight from a mesh's texture map (or vertex color) all for the price of less than a roll of filament ๐ค #3dprinting
https://t.co/kSNvVyLJaI
@monohoshi_blog Exactly! We are blending CMYK by stacking colored layers, it works with any multi color printer and it uses any texture you have for the model to calculate the color
Happy to co-announce a new software my friend and I have worked on called Colorstack - it lets you 3d print any color and gradients straight from a mesh's texture map (or vertex color) all for the price of less than a roll of filament ๐ค #3dprinting
https://t.co/kSNvVyLJaI
@ashlee3dee All these recent math experiments you've been posting are really cool - do you have a resource you're studying from to take on these geo-node projects?
@dsjolie @michae1becker Yeah unfortunately the OP's post is a little misleading - while it is technically native, and I was able to run it myself with a fresh install of 5.1 - you *do* need a specific node group created by mediastorm. So no importing a ply and going to render view with cycles yet ;(
Here's a #geometrynodes effect I did where any string is converted into ink being written on paper. The animation of it being written out is done procedurally. Even has a little ink bleed!
#blender#b3d#3d#WIP