@DelfinoJhone@mampfsgradmeter@Animex_Tweet Technically. But it was something they both agreed on at the start, for his stories. He's the one who started feeling differently about it, and didn't actually say anything to her, As far as I remember. It was a couple years ago, when I read it. And havent followed the updates.
@TaeckerWyss You didn't turn with Left Stick in MML. Left stick moved you, but the camera and turning was done with L1/R1. Tank Controls. And because of that, you couldn't aim while moving. Which is a problem in a shooter game.
@eclps3aura It's literally the same steps. "Carrying the One." Just on seperate lines underneath. This way actually has you do more work than the standard way (4 computations vs 3)
@DaniellejonS@Kinza1278 It's a jumper. In many places like the UK and AUS, jumper is a sweater. Not the pullover outfits we're used to. Like doona = comforter, thong = flip-flops/sandals, biscuit = cookie.
@Olaniya73329610 @animexfeels She's an AI made to be a 'perfect daughter.' But she cannot adapt or change. The woman is her 'father's new wife. And she felt the attention he was giving her was interfering with her purpose of being that.
@songbirds54776 I'm loving the game. But I understand the complaints. A severe lack in enemy variety and every map being repeated four times with minimal changes weighs it down quite a bit. There is a lot of repetitive feeling while playing. And I say this while enjoying my second playthrough.
@ArikGenerick A ton of jrpg dungeons are very empty, put random encounters break up the monotony. Run through any of the first 10 FFs, first 8 DQs, with encounters off, and it's noticeable. The only long running jrpg I can think of that has always had puzzles since the beginning, is Tales of.