Crimson Moon, the game I've been working on for a while has a brand new Gamescom Trailer, and it's out on September 1st! Check it out
⚔️ https://t.co/B9NE1p3wcf
@ProgrammerLin Hey! Just saw this, looks like fantastic results. I've recently been giving WFC a go, but it looks like your RNN setup is getting way better results.
voxel stuff looks fantastic too
Also, looks like you've been quiet for a few years, hope everything is going OK at your end.
@eBay@AskeBay@WhichUK@MartinSLewis@CMAgovUK Check my post again - I have reported and appealed. apparently listing items as "100% cotton" but selling a poly/cotton blend isn't against ebay policy. Weird, as I don't think its even legal. Also, it's not just an item or two.
.@eBay UK called these listings "not in violation" twice. The swing tags say otherwise.
Report → AI: "not in violation."
Appeal → human: "not in violation," same boilerplate.
The reporting & appeals process is broken.
@AskeBay@WhichUK@MartinSLewis@CMAgovUK
@henningsanden@Snefer@HelderHP@EuropaGame The main thing you shouldn't really be doing in blueprints is tight loops of heavy calculation. Things like fluid simulation, or large crowds.
The main thing you can't do is messing with deeper ue internals, you are more limited on tweaking the rendering pipeline and private API
@HelderHP@henningsanden@EuropaGame I actually did end up doing a little C++ (in a plugin), some custom damp/interp functions, a function to force grass to load, some functions to get frame/render time.
That said - I do agree BP generally wasn't at the top of the issues when it came to performance or limitations.
This week on Tiny Game Chronicles, we soar through Europa's dreamy landscape on Jupiter's moon, uncovering humanity's lost history. Soaring high! https://t.co/gxM0LvFNZU; https://t.co/1I6LZUxR11; @FutureFriendsVG
Apple: https://t.co/mTKnsibNd6
Spotify: https://t.co/SYUDZLB21Q
We’re doing an AMA on r/NintendoSwitch to talk about Europa! 💖
Join us in an hour and a half, and ask anything you want about our cozy indie game. 😊
➡️ https://t.co/7Ffi9tAtbV
I'm playing @EuropaGame and I noticed these markings either side of a door. They are a little hidden. It makes me wonder if these are a code or have another meaning. Or they could mean absolutely nothing and are just a fun design element.
7 years ago, I started making my dream game while balancing a AAA dev job.
Today, it's finally out on Steam and Switch.
Making Europa has changed my life, and I hope you love it as much as I've loved making it. 💖
To achieve it, I used a single Niagara actor to read the screen-space velocity directly from the GBuffer and apply that to a render target by using a Grid2D interface to loop through each screen pixel.
The rest is mapping, manipulating and masking that in the material :)
#Shaders