@Jonathan_Blow Most of the bad in today's industry is due to studios focus shifting from "how do we make the best game so people buy it" to "how do we make the most addictive game and extract the most from the player". Until enough players refuse to let themselves be exploited we can't go back.
Super Exciting Announcement: #Steam page for my #noita-inspired multiplayer falling sand game is now LIVE at https://t.co/gcwYBji3kf
Trailer: https://t.co/u2jlVRTDHc
2 years making an engine - now the real work begins :)
#fallingsand#indiegame#indiegamedev#indiedev#gamedev
@pixeljamgames@datassette Nope. I just saw the use of the word fantasy console and assumed it would be a publicily available product, similar to Pico8. Or is V99 just going to remain an inhouse engine?