Made a lava lamp shader for Unity. It's not a real simulation, just an artistic effect using clever tricks to fake the lighting and a "temperature" property for the blobs to make them rise when they get to the bottom and fall after they "cool down" at the top.
↓ Code Below ↓
@cmuratori But copyright doesn't apply to the labor market. It doesn't protect an artist's job or even an artist's style, nor should it.
This is a labor issue, not a copyright issue.
@cmuratori If the market for the original work is affected, it's very difficult to claim fair use.
But the works themselves are mostly unaffected, because the images produced by AI look like completely new works. What's affected is the artists themselves in the labor market.
@SpidfireX @Acerola__t I think you're the one that needs to learn about the history of these ideas and what people actually mean when they say "neoliberalism".
Here's a good place to start:
https://t.co/4kto6Xa2SN
variable = changed at runtime
constant = set at runtime then doesn't change
static = set at compile time then doesn't change
anything else is a mental illness
@insanemansays@wanyeburkett@ChoppedStand@dyingscribe dissolving political bands = independence
powers of the earth = world's other powers
separate but equal station = sovereign equals
None of those are made up, they are rephrasing things directly in the text.
One side-quest on this journey was finding this funny little function in the source code which projects a point along the z-axis onto the objects xy-plane
The best way to do this is obviously... a raycast😂
But make sure you do two because the plane could be behind the point too
Spent the last few days banging my head against the seemingly simple problem of trying to replicate Unity's gizmo for their CapsuleCollider2D.
Would not recommend to anyone who values their sanity.
@SmitShah420@getjonwithit@nntaleb The computers are getting faster regardless of it you buy them. If you buy 10% faster computers each year, you end up with ~20% increase after two years.
If you improve your algorithm the first year and buy the latest computers the next year you get ~25% for the same cost.
Spent the last few days banging my head against the seemingly simple problem of trying to replicate Unity's gizmo for their CapsuleCollider2D.
Would not recommend to anyone who values their sanity.
@SleepyStufful ...then either the widths or the heights won't be constant throughout the grid. In the diagram, I made A less likely when B is true, so the width of A gets smaller in the B section.
To calculate the area, you need that width from the B section, which is written P(A|B).
@SleepyStufful When doing an "and" operation, you take the intersection of areas, which is best visualized with a grid.
Because the areas are rectangles, you can compute the area just using length × width. That's why P(A and B) = P(A)×P(B), but if the events can affect one another... (Cont'd)
@SleepyStufful Everyone is responding with logical fallacies so I thought I might help with the probability rules. I find a picture is often easiest to remember, so these are the diagrams I have in my head to memorize these formulas.