In Blender 5.2 LTS we released the first version of a new hair and cloth dynamics system powered by Geometry Nodes. Read about the current state of things and our feature plans on the Blender Developers Blog: https://t.co/xxZf7AVVkn
#b3d#geometrynodes
The Suzanne Awards Animation Festival 2026 call for content is open! Check the guidelines and submit your best Blender work by August 23rd.
More info: https://t.co/mYmSaffGa2
#b3d#BCON26
Introducing Blender Studio Vault: the ultimate archive of production history behind 20 years of Open Movies 🎦
Enjoy a guided tour by Francesco and Andy, and browse through terabytes of files yourself at https://t.co/8ojYemaTaU
#b3d#OpenMovie#BlenderStudio
It's finally happening! Happy to announce that we are currently working with Blender on an official ClayPencil addon to come out of the box with Blender🤞
There isn't much information available at the moment, but we will keep you updated
#Blender#GreasePencil#Claypencil#2d
Storm's gaming sequence is back with an expanded content package! 🎮️
What you get:
🎦 Pablico's acting footage
⬇️ The shot pack featured on Storm's character page: https://t.co/tmEnSPmHQz
#b3d#training#BlenderStudio#3danimation
Attention! It's Blender Conference 2026 call for submissions!
4 rooms of the BCON venue are ready for Blender-focused presentations, each one with its own flavor of talks. Which stage will be yours?
Submit your proposal before June 16th: https://t.co/SdceMVVdtV
#b3d#BCON26
In the age of AI slop, some of us are still making things by hand, I promise ❤️ Octocat for the new GitHub Copilot App was modeled, rigged, and animated in Blender...
SINGULARITY, the painterly space adventure and newest open movie by Blender Studio is now released!
Watch in on Youtube: https://t.co/YxiO0Wi0Ah
#b3d#OpenMovie#BlenderStudio#singularity
Today is the day!
Join our livestream as we celebrate the online premiere of SINGULARITY! Together, we’ll go behind the scenes of this painterly space adventure and finally release it for the whole world to see.
https://t.co/U9bYcfDXbU
1/2
Let me explain. (Blender 5.1.1)
First, I set up the compositor to create a "brush stroke" effect. It's built using a noise texture and a displace node. I used Kuwahara to further simplify the edges. Then I sharpened the edges with Diamond Sharpen and added a Glare effect.
We are proud to announce that later this week (May 7th) Singularity will have its world premiere at the Animayo animation festival in Gran Canaria! Check out the full program at https://t.co/IV2fAMg3xx.
Get your tickets for Blender Conference 2026!
The largest gathering of Blender artists, developers and contributors is back on September 23-25 in the heart of Amsterdam. 🌷
Early bird discount available! https://t.co/0ZekCjuSlI #b3d#BCON26
PureRef 2.1 is out 🎉 New language support, grid backgrounds, drawing shapes, a recent projects section, and more, including quality-of-life upgrades.
Full details here 👉 https://t.co/y1Ks7Q2Lme
If you think 3D can make you sweat... wait until you try printing it!
Want to learn how? Follow the new course: https://t.co/mjkzsAQP9p
#b3d#modeling#3dprinting#deadline