We have announcement marketing materials done for The Wanderer. Still need to polish things up and get them out there. But pretty happy with how they're all turning out.
Internally finished a full chapter this week on The Wanderer (huge milestone). If you want to know more about the game, we'll post details to our newsletter. Might be a while till you get an email since we're still in pre-production though. Signup here https://t.co/9nVXq5B3Wc
@HelikeLong Thanks for the kind words. We've been re-evaluating how to rework ADNC as we've been making progress on The Wanderer. Definitely something we're looking forward to coming back to some day.
@CubeDragonX@devolverdigital@doinksoft Well we've actually put ADNC on hold to work on a project in the same universe. Some day we will make ADNC. But it's going to take some time (project isn't abandoned). Some complex budget and technical issues detailed on our GameJolt page
@thalchanka We're making progress on The Wanderer. Actually just finished up our third of four dialogue systems over the weekend. Dialogue systems being full screen, exploration widget, shoutboxes, and combat shoutboxes.
We've been a bit quiet, but wanted to say our team has been hard at work on The Wanderer. We have around 20+ minutes of gameplay and still building out core systems though.
@Oghamsmith Thx ^_^ We have an internal working prototype of The Wanderer, but we'll probably be a little shy to share until we have something in alpha. We're trying to change our development approach to avoid the dev issues that caused ADNC to slow to a snails pace for progress.
@mattbonig Coal's story will still continue :D We'll be working on something slightly less risky with a smaller scope. Hopefully that'll make Coal's story which has some complex branching RPG mechanics much more approachable.
@JSwan_CPE Thanks for the kind words @JSwan_CPE We have a newsletter update from May in our feed that shows off some progress. Hopefully we'll have more info to share soon.
@CubeDragonX Probably pretty high. Depends on some various factors as things fall in place. Controller input and usability wise it should already work (in theory)
@are0us Cool! That's our pre-alpha actually. We're working on the alpha version (which is incredibly more fine-tuned). But we've got some big challenges we're working on atm. Need to send out a new email update with more details.
@are0us Thanks for looking into our Kickstarter :D We were close to hitting the go button a while back, but decided to hunker down and focus on more pre-production. When we do launch we'll post here :D